Posted February 23, 20169 yr I made all correctly. I checked all, but haven't found mistakes. What could be the problem? P.S. Sorry for the mistakes in the text. I do not know much English Log and crash: https://gist.github.com/anonymous/1de529c7a8977fefe5ec Main mode class: package com.minebot.mymod; import com.minebot.mymod.Blocks.Entropy_Planks; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.client.resources.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.Instance; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.relauncher.Side; @Mod(modid = ModInfo.MODID, name = ModInfo.NAME, version = ModInfo.VERSION) public class MyModBase { public static Block entropyPlanks; @Instance(value = ModInfo.MODID) public static MyModBase instance; @EventHandler public void preInit(FMLPreInitializationEvent event) { entropyPlanks = new Entropy_Planks(); } @EventHandler public void init(FMLPreInitializationEvent event) { //register renders if(event.getSide() == Side.CLIENT) { RenderItem renderItem = Minecraft.getMinecraft().getRenderItem(); //blocks renderItem.getItemModelMesher().register(Item.getItemFromBlock(entropyPlanks), 0, new ModelResourceLocation(ModInfo.MODID + ":" + ((Entropy_Planks) entropyPlanks).getName(), "inventory")); } } } Block: package com.minebot.mymod.Blocks; import com.minebot.mymod.ModInfo; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraftforge.fml.common.registry.GameRegistry; public class Entropy_Planks extends Block{ private final String name = "Entropy_Planks"; public Entropy_Planks() { super(Material.wood); setUnlocalizedName(ModInfo.MODID + "_" + name); setCreativeTab(CreativeTabs.tabBlock); GameRegistry.registerBlock(this, name); } public String getName(){return name;} } ModInfo: package com.minebot.mymod; public class ModInfo { public final static String MODID = "MyMod"; public final static String NAME = "My Mod"; public final static String VERSION = "1.0.0"; } And structure: http://i10.pixs.ru/storage/2/6/2/png_6222611_20805262.png[/img]
February 23, 20169 yr Your MyModBase.init method actually handles FMLPreInitializationEvent instead of FMLInitializationEvent , so it's being called in the preInit phase rather than init. The RenderItem instance is only created between preInit and init, so you can't use it in preInit. I highly suggest using ModelLoader.setCustomModelResourceLocation / ModelLoader.setCustomMeshDefinition instead of the ItemModelMesher#register overloads. You should also use the sided proxy system (i.e. @SidedProxy ) instead of checking the event's side. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
February 23, 20169 yr Author I do not know whether the right, but does not work Main mode class: package com.minebot.mymod; import com.minebot.mymod.Blocks.Entropy_Planks; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.client.resources.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.Instance; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.relauncher.Side; @Mod(modid = ModInfo.MODID, name = ModInfo.NAME, version = ModInfo.VERSION) public class MyModBase { public static Block entropyPlanks; @Instance(value = ModInfo.MODID) public static MyModBase instance; @SidedProxy(clientSide = "com.minebot.mymod.ClientProxy",serverSide = "com.minebot.mymod.CommonProxy") public static CommonProxy proxy; @EventHandler public void preInit(FMLPreInitializationEvent event) { entropyPlanks = new Entropy_Planks(); } @EventHandler public void init(FMLPreInitializationEvent event) { proxy.renderRegisterBlock(entropyPlanks); } } Proxy: package com.minebot.mymod; import net.minecraft.block.Block; public class CommonProxy { public void renderRegisterBlock(Block block){} } package com.minebot.mymod; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.resources.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraftforge.client.model.ModelLoader; public class ClientProxy extends CommonProxy{ @Override public void renderRegisterBlock(Block block) { Item item = new Item().getItemFromBlock(block); ModelLoader.setCustomModelResourceLocation(item,0,new ModelResourceLocation("MyMod:Entropy_Planks", "inventory")); } }
February 23, 20169 yr Your init method is still handling FMLPreInitializationEvent Your ClientProxy#renderRegisterBlock method is using a hardcoded model name, so every block you register with it will use the same model. You're also creating a new Item to access the static method Item.getItemFromBlock , this makes no sense. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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