Posted February 24, 20169 yr I'm trying to modularize the way I add recipes to my mod, in order to cut down on all the duplicate code I've been writing. I've seen examples around the internet of people using an Object array to pass crafting pattern and ingredients, but for some reason I can't get it to work, as it keeps crashing on startup. Here's the code where it crashes: package ch.ax1m.aximtech.init; // SNIP - imports public class Recipes { // SNIP - init method and other stuff private static void addToolRecipe(ItemToolAT tool) { String mat = tool.getOreMaterial(); Object[] pattern = null; switch(Reference.ToolData.toolTypes.indexOf(tool.getToolType())) { case 0: pattern = new Object[] { "hXf", " X ", " I ", 'h', "hammer", 'f', "file" }; break; // SNIP - other tool types } GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(tool), pattern, 'X', "ingot" + mat, 'P', "plate" + mat, 'R', "rod" + mat, 'I', "stickWood")); } } And this is the top of the stacktrace: java.lang.ClassCastException: [Ljava.lang.Object; cannot be cast to java.lang.Character at net.minecraftforge.oredict.ShapedOreRecipe.<init>(ShapedOreRecipe.java:89) at ch.ax1m.aximtech.init.Recipes.addToolRecipe(Recipes.java:110) at ch.ax1m.aximtech.init.Recipes.init(Recipes.java:42) at ch.ax1m.aximtech.AximTech.init(AximTech.java:46) I also tried wrapping the chars in my pattern Object in Character.valueOf(), as I've seen in a couple examples, but that didn't change anything, still gives me the same error.
February 24, 20169 yr Your pattern is an object and it's looking for a char... You're going to need a different workaround because that pattern method won't work I think its my java of the variables.
February 24, 20169 yr ShapedOreRecipe expects the pattern to be 1-3 strings or an array of strings, you're passing an array of pattern strings and ingredients. You need to concatenate the pattern/ingredient array with the other ingredients. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
February 24, 20169 yr Author Sorry if this is a really noobish question, but how would I go about declaring an array with alternating char and String type elements?
February 24, 20169 yr Sorry if this is a really noobish question, but how would I go about declaring an array with alternating char and String type elements? If you need a collection to store multiple types, you need to declare it using a common parent of those types. String and Character don't have any common parent apart from Object , so declare it as an array of Object s. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
February 24, 20169 yr Author But that's what I'm trying to do already, so wouldn't that just get me right back to not being able to cast an Object to a char?
February 24, 20169 yr But that's what I'm trying to do already, so wouldn't that just get me right back to not being able to cast an Object to a char? That's not the issue here. You're passing an Object array containing the pattern strings and some of the ingredients followed by the rest of the ingredients, so essentially you end up with this: new ShapedOreRecipe(new ItemStack(tool), new Object[]{ "hXf", " X ", " I ", 'h', "hammer", 'f', "file" }, 'X', "ingot" + mat, 'P', "plate" + mat, 'R', "rod" + mat, 'I', "stickWood") What you want is this (every argument except the first will be wrapped in an array because this is a vararg method): new ShapedOreRecipe(new ItemStack(tool), "hXf", " X ", " I ", 'h', "hammer", 'f', "file", 'X', "ingot" + mat, 'P', "plate" + mat, 'R', "rod" + mat, 'I', "stickWood") You need to create a single array containing all the pattern strings and ingredients and pass that as the second argument of the constructor. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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