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Posted

Hello everyone, thank you for reading. I am having a bit of a dilemma with sending a data packet nine times each containing a different string to sync information on the gui textboxes in the gui on the client to the tileentities on the client and the server. The client side works fine and everything is dandy but nothing is being received on the server side I believe. any help will be appreciated!

 

GUI Class

http://pastebin.com/GAM3QZfn

 

Tile Entity Class

http://pastebin.com/sqSpge2F

 

Packet class

http://pastebin.com/nhqe7cUP

 

Handler Class

http://pastebin.com/4dVLYF2N

 

How I register the channel?

http://pastebin.com/qySazBc1

 

How I register the packet?

http://pastebin.com/xcrA8TPu

 

After some looking, I found that  the tile entity calls for an S35PacketUpdateTileEntity and Im giving it my custom package (PacketCPU) so is that the problem and is there any way to convert it or am I sending the wrong form of data? Thanks!

Posted

The

Side

passed to

SimpleNetworkWrapper#registerMessage

is the side that receives and handles the packet, not the side that sends it. A client-to-server message should be registered with

Side.SERVER

.

 

S35PacketUpdateTileEntity

is usually returned from

TileEntity#getDescriptionPacket

to sync data from the server to the clients in the area surrounding the

TileEntity

. The client-side handler for this packet calls

TileEntity#onDataPacket

. This can't be used to send values from the client to the server.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted
  On 2/28/2016 at 5:44 PM, Choonster said:

The

Side

passed to

SimpleNetworkWrapper#registerMessage

is the side that receives and handles the packet, not the side that sends it. A client-to-server message should be registered with

Side.SERVER

.

 

S35PacketUpdateTileEntity

is usually returned from

TileEntity#getDescriptionPacket

to sync data from the server to the clients in the area surrounding the

TileEntity

. The client-side handler for this packet calls

TileEntity#onDataPacket

. This can't be used to send values from the client to the server.

 

So does this mean that I cannot send data from client to server period or just not over this type of channel, and also, if those methods cannot send data from client to the server, then what ones do I use? i can find next to nothing on this...

 

 

I also have a container class that i'm opening on the server side through the GUI handler. If that has to do with anything id like to know, thanks.

 

Container Class

http://pastebin.com/32E3WeVD

Posted

Any

IMessage

sent through

SimpleNetworkWrapper

can be either client-to-server or server-to-client. You just need to register the message using the receiving

Side

rather than the sending

Side

.

 

The main purpose of a

Container

is to sync inventory contents between the server and client, but you can also use

ICrafting#sendProgressBarUpdate

to send two

int

s to the client-side

Container

(this calls

Container#updateProgressBar

on the client side).

Container

doesn't provide any way of sending other types of data or client-to-server data, you need to use your own packets (

IMessage

s) for that.

 

This tutorial explains

SimpleNetworkWrapper

in more detail.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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