Jump to content

Recommended Posts

Posted

I have added a new property to my block, that is used by TESR to display the model in correct orientation. That all works very well, but before I release I wanted to make sure that the previously placed blocks will display correctly.

And that is not the case. They are basically gone. I don't get any notification in MC about missing blocks or anything in the logs. When I try debugging I don't see any code being triggered to get the tile entities or trying to load the block with preexisting meta (which would be -1 as there were no properties previously).

The way it seems to me is that in the block registry it registers the new blockstates with the facing values, but doesn't have anything in there for the previous no property state and then just skips putting those blocks in the world.

 

I guess there's something simple that I am missing here, but can't figure that out. Is there a way to make this backwards compatible so that the blocks without any property set would get a default facing set?

 

My block:

 

package xreliquary.blocks;


import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryHelper;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import xreliquary.Reliquary;
import xreliquary.blocks.tile.TileEntityMortar;
import xreliquary.init.ModBlocks;
import xreliquary.reference.Names;

import java.util.List;
import java.util.Random;

public class BlockApothecaryMortar extends BlockBase {
    public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);

    public BlockApothecaryMortar() {
        super(Material.rock, Names.apothecary_mortar);
        this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
        this.setHardness(1.5F);
        this.setResistance(2.0F);
        this.setCreativeTab(Reliquary.CREATIVE_TAB);
        this.setBlockBounds(0.25F, 0.0F, 0.25F, 0.75F, 0.3125F, 0.75F);
    }
    @Override
    public void addCollisionBoxesToList(World world, BlockPos pos, IBlockState state, AxisAlignedBB mask, List list, Entity collidingEntity) {
        this.setBlockBounds(0.25F, 0.0F, 0.25F, 0.75F, 0.3125F, 0.75F);

        super.addCollisionBoxesToList(world, pos, state, mask, list, collidingEntity);
        this.setBlockBoundsForItemRender();
    }

    @Override
    public void setBlockBoundsForItemRender() {
        this.setBlockBounds(0.25F, 0F, 0.25F, 0.75F, 0.3F, 0.75F);
    }
    @Override
    public boolean isOpaqueCube() {
        return false;
    }

    @Override
    public IBlockState getStateFromMeta(int meta) {
        EnumFacing enumfacing = EnumFacing.NORTH;
        if (meta > -1) {
            enumfacing = EnumFacing.getFront(meta);

            if (enumfacing.getAxis() == EnumFacing.Axis.Y)
            {
                enumfacing = EnumFacing.NORTH;
            }
        }

        return this.getDefaultState().withProperty(FACING, enumfacing);
    }

    @Override
    public int getMetaFromState(IBlockState state) {
        return state.getValue(FACING).getIndex();
    }

    protected BlockState createBlockState()
    {
        return new BlockState(this, new IProperty[] {FACING});
    }
    @Override
    public boolean isFullCube() {
        return false;
    }
    @Override
    public int getRenderType() {
        return 2;
    }

    //TODO move to inventory helper
    private void tryRemovingLastStack(IInventory inventory, World worldObj, BlockPos pos) {
        for (int i = inventory.getSizeInventory() - 1; i>=0; i--) {
            ItemStack stack = inventory.getStackInSlot(i);
            if (stack != null) {
                inventory.setInventorySlotContents(i, null);
                if (worldObj.isRemote)
                    return;
                inventory.markDirty();
                EntityItem itemEntity = new EntityItem(worldObj, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, stack);
                worldObj.spawnEntityInWorld(itemEntity);
                break;
            }
        }
    }

    @Override
    public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumFacing side, float xOff, float yOff, float zOff) {
        TileEntity tileEntity = world.getTileEntity(pos);
        if (tileEntity == null || !(tileEntity instanceof TileEntityMortar))
            return false;
        TileEntityMortar mortar = (TileEntityMortar) tileEntity;
        ItemStack heldItem = player.getCurrentEquippedItem();
        if (heldItem == null) {
            if ( player.isSneaking()) {
                tryRemovingLastStack(mortar, world, mortar.getPos());
                return true;
            }
            boolean done = mortar.usePestle();
            world.playSoundEffect(pos.getX() + 0.5F, pos.getY() + 0.5F, pos.getZ() + 0.5F, this.stepSound.getStepSound(), (this.stepSound.getVolume() + 1.0F) / 2.0F, this.stepSound.getFrequency() * 0.8F);
            player.swingItem();
            if (done) {
                return true;
            }
            return false;
        }
        ItemStack[] mortarItems = mortar.getItemStacks();
        boolean putItemInSlot = false;
        for (int slot = 0; slot < mortarItems.length; slot++) {
            ItemStack item = new ItemStack(player.getCurrentEquippedItem().getItem(), 1, player.getCurrentEquippedItem().getItemDamage());
            item.setTagCompound(player.getCurrentEquippedItem().getTagCompound());
            if (mortarItems[slot] == null && mortar.isItemValidForSlot(slot, item)) {
                player.getCurrentEquippedItem().stackSize--;
                if (player.getCurrentEquippedItem().stackSize == 0)
                    player.inventory.setInventorySlotContents(player.inventory.currentItem, null);
                mortar.setInventorySlotContents(slot, item);
                putItemInSlot = true;
                break;
            }
        }
        if (!putItemInSlot) {
            mortar.usePestle();
            world.playSoundEffect(pos.getX() + 0.5F, pos.getY() + 0.5F, pos.getZ() + 0.5F, this.stepSound.getStepSound(), (this.stepSound.getVolume() + 1.0F) / 2.0F, this.stepSound.getFrequency() * 0.8F);
            return false;
        }
        else {
            //TODO: make sure to optimize markDirty calls
            mortar.markDirty();
        }
        return true;
    }

    @Override
    public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) {
        return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing());
    }

    @Override
    public Item getItemDropped(IBlockState state, Random rand, int fortune) {
        // this might destroy the universe
        return ItemBlock.getItemFromBlock(ModBlocks.apothecaryMortar);
    }

    @SideOnly(Side.CLIENT)
    public Item getItem(World world, int x, int y, int z) {
        return ItemBlock.getItemFromBlock(ModBlocks.apothecaryMortar);
    }

    @Override
    public void breakBlock(World world, BlockPos pos, IBlockState state) {
        TileEntity tileentity = world.getTileEntity(pos);

        if (tileentity instanceof TileEntityMortar)
        {
            InventoryHelper.dropInventoryItems(world, pos, (TileEntityMortar) tileentity);
        }

        super.breakBlock(world, pos, state);
    }

    @Override
    public TileEntity createNewTileEntity(World var1, int dunnoWhatThisIs) {
        return new TileEntityMortar();
    }

}

 

 

TESR

 

package xreliquary.client.render;


import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.client.FMLClientHandler;
import org.lwjgl.opengl.GL11;
import xreliquary.blocks.tile.TileEntityMortar;
import xreliquary.client.model.ModelMortar;
import xreliquary.reference.ClientReference;

public class RenderApothecaryMortar extends TileEntitySpecialRenderer<TileEntityMortar> {

    private ModelMortar modelMortar = new ModelMortar();
    private final float modifier = 0.0625f;

    @Override
    public void renderTileEntityAt(TileEntityMortar tile, double x, double y, double z, float var8, int i) {
        if (tile instanceof TileEntityMortar) {
            EnumFacing facing = EnumFacing.getFront(tile.getBlockMetadata());
            GlStateManager.pushMatrix();
            GlStateManager.disableCull();
            GlStateManager.translate((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
            ResourceLocation textureName = ClientReference.MORTAR_TEXTURE;

            FMLClientHandler.instance().getClient().renderEngine.bindTexture(textureName);

            float horizontalRotation = facing == EnumFacing.UP ? 0f : facing.getHorizontalIndex() * 90f;

            GlStateManager.rotate(180F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(horizontalRotation, 0.0F, 1.0F, 0.0F);

            this.modelMortar.render(null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0f, modifier);
            // TODO: Paving the way for the model rendering.
            this.modelMortar.pestle.render(modifier);
            this.modelMortar.pestleKnob.render(modifier);

            TileEntityMortar tileEntityMortar = tile;
            ItemStack[] mortarItems = tileEntityMortar.getItemStacks();

            if (mortarItems[0] != null) {
                EntityItem item = new EntityItem(tile.getWorld(), 0.0D, 0.0D, 0.0D, mortarItems[0]);
                item.getEntityItem().stackSize = 1;
                item.hoverStart = 0.0F;
                GlStateManager.pushMatrix();
                GlStateManager.translate(-0.07F, 1.375F, 0.07F);
                GlStateManager.rotate(180F, 1.0F, 0F, 0F);
                GlStateManager.rotate(1F, 0F, 0F, 1.0F);
                GlStateManager.rotate(horizontalRotation - Minecraft.getMinecraft().getRenderManager().playerViewY + 3.0F, 0.0f, 1.0f, 0.0f);
                GlStateManager.scale(0.40d, 0.40d, 0.40d);
                Minecraft.getMinecraft().getRenderManager().renderEntityWithPosYaw(item, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
                GlStateManager.popMatrix();
            }

            if (mortarItems[1] != null) {
                EntityItem item = new EntityItem(tile.getWorld(), 0.0D, 0.0D, 0.0D, mortarItems[1]);
                item.getEntityItem().stackSize = 1;
                item.hoverStart = 0.0F;
                GlStateManager.pushMatrix();
                GlStateManager.translate(0.07F, 1.375F, 0.07F);
                GlStateManager.rotate(180F, 1.0F, 0F, 0F);
                GlStateManager.rotate(-1F, 0F, 0F, 1.0F);
                GlStateManager.rotate(horizontalRotation - Minecraft.getMinecraft().getRenderManager().playerViewY - 2.0F, 0.0f, 1.0f, 0.0f);
                GlStateManager.scale(0.40d, 0.40d, 0.40d);
                Minecraft.getMinecraft().getRenderManager().renderEntityWithPosYaw(item, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
                GlStateManager.popMatrix();
            }

            if (mortarItems[2] != null) {
                EntityItem item = new EntityItem(tile.getWorld(), 0.0D, 0.0D, 0.0D, mortarItems[2]);
                item.getEntityItem().stackSize = 1;
                item.hoverStart = 0.0F;
                GlStateManager.pushMatrix();
                GlStateManager.translate(-0.07F, 1.375F, -0.07F);
                GlStateManager.rotate(180F, 1.0F, 0F, 0F);
                GlStateManager.rotate(-1F, 0F, 0F, 1.0F);
                GlStateManager.rotate(horizontalRotation - Minecraft.getMinecraft().getRenderManager().playerViewY - 2.0F, 0.0f, 1.0f, 0.0f);
                GlStateManager.scale(0.40d, 0.40d, 0.40d);
                Minecraft.getMinecraft().getRenderManager().renderEntityWithPosYaw(item, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
                GlStateManager.popMatrix();
            }

            GlStateManager.popMatrix();
        }
    }
}

 

 

blockstates json (I know that normal shouldn't be required here, was just trying it with it as well, just in case it would help)

 

{
    "forge_marker": 1,
    "variants": {
        "normal": { "model": "xreliquary:apothecary_mortar" },
        "facing=north": { "model": "xreliquary:apothecary_mortar" },
        "facing=south": { "model": "xreliquary:apothecary_mortar", "y": 180 },
        "facing=west":  { "model": "xreliquary:apothecary_mortar", "y": 270 },
        "facing=east":  { "model": "xreliquary:apothecary_mortar", "y": 90 }
    }
}

 

 

If you wanted to check more this code is on github at https://github.com/P3pp3rF1y/Reliquary/tree/1.3.0

Posted

Thanks a lot. That did the trick. I am still not sure why I haven't seen the meta 0 in the debug previously, but who cares now that it works :)

 

As for the code comments. The array in createBlockState is on me (copy paste from vanilla).

 

The others not so much as they are from the code I have inherited and still need to do more clean up. But thanks for pointing them out anyway. At least the pointless checks were not on my radar.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I tried do download the essential mod to my mod pack but i didnt work. I paly on 1.21 and it should work. I use neoforge for my modding. The weird things is my friend somehow added the mod to his modpack and many others that I somehow can´t. Is there anything i can do? 
    • Thanks, I've now installed a slightly newer version and the server is at least starting up now.
    • i have the same issue. Found 1 Create mod class dependency(ies) in createdeco-1.3.3-1.19.2.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Found 11 Create mod class dependency(ies) in createaddition-fabric+1.19.2-20230723a.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Detailed walkthrough of mods which rely on missing Create mod classes: Mod: createaddition-fabric+1.19.2-20230723a.jar Missing classes of create: com/simibubi/create/compat/jei/category/sequencedAssembly/JeiSequencedAssemblySubCategory com/simibubi/create/compat/recipeViewerCommon/SequencedAssemblySubCategoryType com/simibubi/create/compat/rei/CreateREI com/simibubi/create/compat/rei/EmptyBackground com/simibubi/create/compat/rei/ItemIcon com/simibubi/create/compat/rei/category/CreateRecipeCategory com/simibubi/create/compat/rei/category/WidgetUtil com/simibubi/create/compat/rei/category/animations/AnimatedBlazeBurner com/simibubi/create/compat/rei/category/animations/AnimatedKinetics com/simibubi/create/compat/rei/category/sequencedAssembly/ReiSequencedAssemblySubCategory com/simibubi/create/compat/rei/display/CreateDisplay Mod: createdeco-1.3.3-1.19.2.jar Missing classes of create: com/simibubi/create/content/kinetics/fan/SplashingRecipe
    • The crash points to moonlight lib - try other builds or make a test without this mod and the mods requiring it
    • Do you have shaders enabled? There is an issue with the mod simpleclouds - remove this mod or disable shaders, if enabled  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.