Jump to content

RenderGameOverlayEvent: Items invisible and transparency broken


CraftedCart

Recommended Posts

Hi there!

I have an overlay (Hooked into RenderGameOverlayEvent) and have tried drawing a simple semi-transparent white rectangle

Unfortunatly, the rectangle is opaque (not 50% transparent), and items become invisble in my hotbar, and when I open my inventory screen

Showing NEI crashes with a message to do with drawing items.

 

Here's the NEI crash stack in case if it helps

        at net.minecraft.item.ItemStack.getMetadata(ItemStack.java:280)
at net.minecraft.client.renderer.ItemModelMesher.getMetadata(ItemModelMesher.java:70)
at net.minecraft.client.renderer.ItemModelMesher.getItemModel(ItemModelMesher.java:43)
at net.minecraft.client.renderer.entity.RenderItem.renderItemIntoGUI(RenderItem.java:360)
at codechicken.nei.guihook.GuiContainerManager.drawItem(GuiContainerManager.java:210)
at codechicken.nei.guihook.GuiContainerManager.drawItem(GuiContainerManager.java:178)
at codechicken.nei.ItemPanel.draw(ItemPanel.java:129)
at codechicken.nei.LayoutManager.renderObjects(LayoutManager.java:197)
at codechicken.nei.guihook.GuiContainerManager.renderObjects(GuiContainerManager.java:389)
at net.minecraft.client.gui.inventory.GuiContainer.drawScreen(GuiContainer.java:135)
at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:470)

 

Transparency works on the shadow at the bottom of the white rectangle, and it also works if I clear the screen before drawing anything.

 

nVAsIdr.jpg

 

Here's the code for the overlay

            GuiUtils.setup(false);
            rootComponent.onUpdate();

            GL11.glColor4d(1, 1, 1, 1);
            GlStateManager.enableTexture2D();
            GL11.glEnable(GL11.GL_BLEND);
            GL11.glMatrixMode(GL11.GL_PROJECTION);

            int guiScale = new ScaledResolution(Minecraft.getMinecraft(), Minecraft.getMinecraft().displayWidth, Minecraft.getMinecraft().displayHeight).getScaleFactor();
            GL11.glScaled(guiScale, guiScale, guiScale);

 

rootComponent.onUpdate()

draws the UI

 

Here's

GuiUtils.setup()

    public static void setup(boolean clearBuffer) {
        GL11.glMatrixMode(GL11.GL_PROJECTION);
        GL11.glLoadIdentity();
        GL11.glOrtho(0, Display.getWidth(), Display.getHeight(), 0, 10000, -10000);
        GL11.glMatrixMode(GL11.GL_MODELVIEW);

        if (clearBuffer) {
            GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
        }

        GL11.glShadeModel(GL11.GL_SMOOTH);
        GL11.glEnable(GL11.GL_LINE_SMOOTH);

        GlStateManager.enableBlend();
        GlStateManager.disableTexture2D();
        GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
        GlStateManager.color(1, 1, 1, 1);
        TextureImpl.bindNone();
    }

Link to comment
Share on other sites

I'd need to see the whole class so I can see the ordering of your calls but you've forgotten to pop part of the stack and have fucked the GLState, plain and simple here (done this countless times myself ;])

 

IE you call

        GlStateManager.disableTexture2D();

I've got no clues if you've reenabled the textures or not

I think its my java of the variables.

Link to comment
Share on other sites

I'd need to see the whole class so I can see the ordering of your calls but you've forgotten to pop part of the stack and have fucked the GLState, plain and simple here (done this countless times myself ;])

 

IE you call

        GlStateManager.disableTexture2D();

I've got no clues if you've reenabled the textures or not

 

I do re-enable Texture2D

            GuiUtils.setup(false);
            rootComponent.onUpdate();

            GL11.glColor4d(1, 1, 1, 1);
            GlStateManager.enableTexture2D(); // <<<< This line here!
            GL11.glEnable(GL11.GL_BLEND);
            GL11.glMatrixMode(GL11.GL_PROJECTION);

            int guiScale = new ScaledResolution(Minecraft.getMinecraft(), Minecraft.getMinecraft().displayWidth, Minecraft.getMinecraft().displayHeight).getScaleFactor();
            GL11.glScaled(guiScale, guiScale, guiScale);

 

As for seeing the whole class... (There's several)

Well... I made a custom GUI system. I'll show you the main parts.

All of the drawing is done with the GuiUtils class

The other main classes are UIRootComponent, UIComponent and GuiGameOverlay

 

Here are the 4 files (You asked for the whole thing. It's rather large!):

https://gist.github.com/CraftedCart/e53f6465e60fff6ed45d

Link to comment
Share on other sites

It seems that messing with the GL Matrix stuffs it up...

Any advice anyone?

Doing

GL11.glMatrixMode(GL11.GL_PROJECTION);

after drawing works, but only when the Minecraft window is small. Otherwise, the window is just a solid colour.

You'll need to trace back and find what matrix mode was being used previously and set it back to that when you're done then

I think its my java of the variables.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • so my minecraft crashes when opening my world, i played without any troubles for about 5 days and today it started tweaking.. pls help me
    • Hi guys! I am having some issues with the server crashing over and over and I was hoping to get some guidance.  Thanks in advance! Crash 1: java.lang.Error: ServerHangWatchdog detected that a single server tick took 60.00 seconds (should be max 0.05)     at net.minecraft.server.dedicated.ServerWatchdog.run(ServerWatchdog.java:43) ~[server-1.20.1-20230612.114412-srg.jar%23217!/:?] {re:classloading}     at java.lang.Thread.run(Thread.java:840) ~[?:?] { Crash 2: java.lang.IllegalStateException: Capability missing for eeb7f026-34b4-42f5-9164-e7736461df83     at me.lucko.luckperms.forge.capabilities.UserCapabilityImpl.lambda$get$0(UserCapabilityImpl.java:66) ~[?:?] {re:classloading,re:classloading,re:classloading}     at net.minecraftforge.common.util.LazyOptional.orElseThrow(LazyOptional.java:261) ~[forge-1.20.1-47.3.10-universal.jar%23222!/:?] {re:mixin,re:classloading}     at me.lucko.luckperms.forge.capabilities.UserCapabilityImpl.get(UserCapabilityImpl.java:66) ~[?:?] {re:classloading,re:classloading,re:classloading}     at me.lucko.luckperms.forge.util.BrigadierInjector$InjectedPermissionRequirement.test(BrigadierInjector.java:143) ~[?:?] {}     at me.lucko.luckperms.forge.util.BrigadierInjector$InjectedPermissionRequirement.test(BrigadierInjector.java:129) ~[?:?] {}     at com.mojang.brigadier.tree.CommandNode.canUse(CommandNode.java:65) ~[brigadier-1.1.8.jar%2376!/:?] {}     at com.mojang.brigadier.CommandDispatcher.parseNodes(CommandDispatcher.java:359) ~[brigadier-1.1.8.jar%2376!/:?] {}     at com.mojang.brigadier.CommandDispatcher.parse(CommandDispatcher.java:349) ~[brigadier-1.1.8.jar%2376!/:?] {}     at com.mojang.brigadier.CommandDispatcher.parse(CommandDispatcher.java:317) ~[brigadier-1.1.8.jar%2376!/:?] {}     at net.minecraft.commands.Commands.m_230957_(Commands.java:237) ~[server-1.20.1-20230612.114412-srg.jar%23217!/:?] {re:classloading}     at net.mcreator.boh.procedures.TeleportbenProcedure.lambda$execute$2(TeleportbenProcedure.java:65) ~[boh-0.0.6.1-forge-1.20.1_2.jar%23165!/:?] {re:classloading}     at net.mcreator.boh.BohMod.lambda$tick$2(BohMod.java:96) ~[boh-0.0.6.1-forge-1.20.1_2.jar%23165!/:?] {re:classloading}     at java.util.ArrayList.forEach(ArrayList.java:1511) ~[?:?] {re:mixin}     at net.mcreator.boh.BohMod.tick(BohMod.java:96) ~[boh-0.0.6.1-forge-1.20.1_2.jar%23165!/:?] {re:classloading}     at net.mcreator.boh.__BohMod_tick_ServerTickEvent.invoke(.dynamic) ~[boh-0.0.6.1-forge-1.20.1_2.jar%23165!/:?] {re:classloading,pl:eventbus:B}     at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:73) ~[eventbus-6.0.5.jar%2352!/:?] {}     at net.minecraftforge.eventbus.EventBus.post(EventBus.java:315) ~[eventbus-6.0.5.jar%2352!/:?] {}     at net.minecraftforge.eventbus.EventBus.post(EventBus.java:296) ~[eventbus-6.0.5.jar%2352!/:?] {}     at net.minecraftforge.event.ForgeEventFactory.onPostServerTick(ForgeEventFactory.java:950) ~[forge-1.20.1-47.3.10-universal.jar%23222!/:?] {re:classloading}     at net.minecraft.server.MinecraftServer.m_5705_(MinecraftServer.java:835) ~[server-1.20.1-20230612.114412-srg.jar%23217!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_130011_(MinecraftServer.java:661) ~[server-1.20.1-20230612.114412-srg.jar%23217!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_206580_(MinecraftServer.java:251) ~[server-1.20.1-20230612.114412-srg.jar%23217!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,pl:mixin:A}     at java.lang.Thread.run(Thread.java:840) ~[?:?] {}
    • Hello there! I am trying to make custom dimensions for a modpack I am making in an older minecraft version, 1.16.5. I like that version and it has a few other mods that have not been updated that I would still like to use. Anyway, I am having a terrible time with getting my dimension to work and have tried using code from other peoples projects to at least figure out what I'm supposed to be doing but it has not been as helpful as I would have liked. If anyone could help that would be greatly appreciated! Here is my github with all the code as I am using it: https://github.com/BladeColdsteel/InvigoratedDimensionsMod I have also included the last log, https://pastebin.com/zX9vsDSq, I had when I tried to load up a world, let me know if there is anything else I should send though, thank you!
    • Whether you are a fan of Hypixel Bedwars, SkyWars and PvP gamemodes like that, well you would enjoy this server! We have a very fun and unique style of PvP that a lot of our players really enjoy and we want to bring this server to more players like you! Yes you reading this post haha. Introducing, the Minezone Network, home of SUPER CRAFT BLOCKS. We've been working on this server for over 4 years now. Here is what we have to offer: SUPER CRAFT BLOCKS: This has 3 different gamemodes you can play, Classic, Duels and Frenzy. Each mode offers over 60 kits to choose from, along with a total of over 60 maps, allowing for various different playstyles on each map. There are also random powerups that spawn on the map which can include Health Pots, Bazookas, Nukes, Extra Lives and way way more! There is also double jump in this gamemode as well, which makes PvP a lot more fun & unique. You only need a minimum of 2 players to start any mode! Classic: Choose a kit, 5 lives for each player, fight it out and claim the #1 spot! Look out for lightning as they can spawn powerups to really give you an advantage in the game! Duels: Fight against another random player or one of your friends and see who is the best! Frenzy: Your kit is randomly selected for you, each life you will have a different kit. You can fight with up to 100 players in this mode and lets see who will be the best out of that 100! All the other stuff from Classic/Duels apply to this mode as well like powerups. We have 2 ranks on this server too, VIP and CAPTAIN which has a bunch of different perks for SCB and other things like Cosmetics and more.   SERVER IP: If this server has caught your interest in any way, please consider joining and you will NOT regret it! Bring some of your friends online for an even better experience and join in on the fun at: IP: minezone.club Hope to see you online!   SERVER TRAILER: https://www.youtube.com/watch?v=0phpMgu1mH0
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.