Jump to content

[1.7.10] How to Make Custom Inventory?


jmylifecolor

Recommended Posts

Hi. I can't english very well. sorry my english write skill.. T__T

 

I want to my 'custom player class' make new inventory.

 

so I try copying my 'Inventory Player Class' to create my Custom class

but It can't write code that is detail.

 

I want to Results Photo.

 

Please Give me Tutorial , advice T__T

 

8BxqPYv.png

Link to comment
Share on other sites

Before I drop into ocean of knowledge - question: (which one would be correct)

 

* Do you need players to have ADDITIONAL inventory (on top of vanilla's), meaning they have their normal one (9x "hotbar" + 27x "inventory" +4x "armour") + yours (additional 9 slots)?

 

* Do you want (as looking at screen you posted) to LOCK other slots (make 27 of them unusable) and leave only those 9x "hotbar" + 4x "armour"?

 

* Or maybe you don't want any new inventory, and you just want to make different display that shows hotbar slots and armour slots from standard player's inventory?

1.7.10 is no longer supported by forge, you are on your own.

Link to comment
Share on other sites

Before I drop into ocean of knowledge - question: (which one would be correct)

 

* Do you need players to have ADDITIONAL inventory (on top of vanilla's), meaning they have their normal one (9x "hotbar" + 27x "inventory" +4x "armour") + yours (additional 9 slots)?

 

* Do you want (as looking at screen you posted) to LOCK other slots (make 27 of them unusable) and leave only those 9x "hotbar" + 4x "armour"?

 

* Or maybe you don't want any new inventory, and you just want to make different display that shows hotbar slots and armour slots from standard player's inventory?

 

 

 

ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ

 

* Do you need players to have ADDITIONAL inventory (on top of vanilla's), meaning they have their normal one (9x "hotbar" + 27x "inventory" +4x "armour") + yours (additional 9 slots)?

 

-- i need only 9 hotbar, 4x'armor' slot. :)

 

* Do you want (as looking at screen you posted) to LOCK other slots (make 27 of them unusable) and leave only those 9x "hotbar" + 4x "armour"?

-- yeah. i need other 27 slot remove. i only need 9 hotbar slot.

 

 

* Or maybe you don't want any new inventory, and you just want to make different display that shows hotbar slots and armour slots from standard player's inventory?

 

--yeah! If possible, I want to use standard inventory.

  I don't care all way. Just, I want to make like a my post photo

 

 

Thank you so much. for your answers :)

Link to comment
Share on other sites

I tried to be very exact in my question and ended up with "I am still not sure". Anyway:

You for sure don't need IInventory since you won't be using any "new" slots.

 

Okay, so - player has his inventory which consists of, as said: 27 slots, 9 hotbar slots, 4 armour slots.

Minecraft itself works this way (talking about inventory and stuff):

1. There is:

* IInventory implementation - object responsible for holding and "managing" (poorly) ItemStacks. This object can be encoded on/decoded from NBT and saved to player's data. In case of vanilla - it happens internally. In case of mods - you save this thingy to IExtendedEntityProperties.

Note: You don't need this knowledge in this case.

* Container extension - whenever IInventory is required to be accessed Container for it is created. Container holds list of Slots (Slot.class) which refere to specific "placement" of ItemStacks in IInventory. Container will (should) be only created when client needs visual interaction with ItemStacks. Instance of container is opened on server and on client. Two objects correspond (weakly) with each other.

* GuiContainer extension - a thing that displays Container visually. It is opened only on client and corresponds with Container.

* IGuiHandler implementation - allows universal (per ID) opening of containers. When you call player.openGui with proper mod and gui id:

 

 

On Client:

* Calls client method and opens Gui or null.

On Server:

* Calls server method and IF that method returns Container instance then:

** Container is opened on server.

** Packet is sent to client with data: id, x, y, z.

** Client calls client method and opens client Gui.

If the server method will return NULL - nothing happends (on client too).

 

 

Note: IGuiHandler is "designed" to work with Container + GuiContainer. If you don't have Container (on server) and just want to open a Gui (on client), you cannot do this from server (meaning - opening must happen from client thread ("If the server method will return NULL - nothing happends").) To do that (from server) you send packet.

 

Now that you "know" basics:

You will need Container and GuiContainer (and few more things).

Just extend those two, add proper stuff (slots) and render proper things. That I can't cover without any code from your side (show what you tried).

You will need to open your container/gui instead of vanilla one, to do that you can (not sure):

@Subscribe to (read: forge events) PlayerOpenContainerEvent and/or GuiOpenEvent.

 

To "lock" other 27 slots (make them not accessible) - this is tricky, you can't "just" do that.

This involves some internal knowledge (idk but seems like you are novice):

@Subscribe to few events, that includes e.g: EntityItemPickupEvent and PlayerTickEvent.

* When picking up - check if you have any of 9 "hotbar" slots freem if not - you can't pick up (you want to lock others).

* It is always possible that ItemStack will end up in inventory in undetectable way - Use ticking to remove it. Every tick interate from 9th to 36th slot in player inventory array and remove (move to other free "hotbar" slot ot toss to world).

 

This should cover everything and hell yeah - I am bored AF, there you go... an essay x_x

1.7.10 is no longer supported by forge, you are on your own.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • so my minecraft crashes when opening my world, i played without any troubles for about 5 days and today it started tweaking.. pls help me
    • Hi guys! I am having some issues with the server crashing over and over and I was hoping to get some guidance.  Thanks in advance! Crash 1: java.lang.Error: ServerHangWatchdog detected that a single server tick took 60.00 seconds (should be max 0.05)     at net.minecraft.server.dedicated.ServerWatchdog.run(ServerWatchdog.java:43) ~[server-1.20.1-20230612.114412-srg.jar%23217!/:?] {re:classloading}     at java.lang.Thread.run(Thread.java:840) ~[?:?] { Crash 2: java.lang.IllegalStateException: Capability missing for eeb7f026-34b4-42f5-9164-e7736461df83     at me.lucko.luckperms.forge.capabilities.UserCapabilityImpl.lambda$get$0(UserCapabilityImpl.java:66) ~[?:?] {re:classloading,re:classloading,re:classloading}     at net.minecraftforge.common.util.LazyOptional.orElseThrow(LazyOptional.java:261) ~[forge-1.20.1-47.3.10-universal.jar%23222!/:?] {re:mixin,re:classloading}     at me.lucko.luckperms.forge.capabilities.UserCapabilityImpl.get(UserCapabilityImpl.java:66) ~[?:?] {re:classloading,re:classloading,re:classloading}     at me.lucko.luckperms.forge.util.BrigadierInjector$InjectedPermissionRequirement.test(BrigadierInjector.java:143) ~[?:?] {}     at me.lucko.luckperms.forge.util.BrigadierInjector$InjectedPermissionRequirement.test(BrigadierInjector.java:129) ~[?:?] {}     at com.mojang.brigadier.tree.CommandNode.canUse(CommandNode.java:65) ~[brigadier-1.1.8.jar%2376!/:?] {}     at com.mojang.brigadier.CommandDispatcher.parseNodes(CommandDispatcher.java:359) ~[brigadier-1.1.8.jar%2376!/:?] {}     at com.mojang.brigadier.CommandDispatcher.parse(CommandDispatcher.java:349) ~[brigadier-1.1.8.jar%2376!/:?] {}     at com.mojang.brigadier.CommandDispatcher.parse(CommandDispatcher.java:317) ~[brigadier-1.1.8.jar%2376!/:?] {}     at net.minecraft.commands.Commands.m_230957_(Commands.java:237) ~[server-1.20.1-20230612.114412-srg.jar%23217!/:?] {re:classloading}     at net.mcreator.boh.procedures.TeleportbenProcedure.lambda$execute$2(TeleportbenProcedure.java:65) ~[boh-0.0.6.1-forge-1.20.1_2.jar%23165!/:?] {re:classloading}     at net.mcreator.boh.BohMod.lambda$tick$2(BohMod.java:96) ~[boh-0.0.6.1-forge-1.20.1_2.jar%23165!/:?] {re:classloading}     at java.util.ArrayList.forEach(ArrayList.java:1511) ~[?:?] {re:mixin}     at net.mcreator.boh.BohMod.tick(BohMod.java:96) ~[boh-0.0.6.1-forge-1.20.1_2.jar%23165!/:?] {re:classloading}     at net.mcreator.boh.__BohMod_tick_ServerTickEvent.invoke(.dynamic) ~[boh-0.0.6.1-forge-1.20.1_2.jar%23165!/:?] {re:classloading,pl:eventbus:B}     at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:73) ~[eventbus-6.0.5.jar%2352!/:?] {}     at net.minecraftforge.eventbus.EventBus.post(EventBus.java:315) ~[eventbus-6.0.5.jar%2352!/:?] {}     at net.minecraftforge.eventbus.EventBus.post(EventBus.java:296) ~[eventbus-6.0.5.jar%2352!/:?] {}     at net.minecraftforge.event.ForgeEventFactory.onPostServerTick(ForgeEventFactory.java:950) ~[forge-1.20.1-47.3.10-universal.jar%23222!/:?] {re:classloading}     at net.minecraft.server.MinecraftServer.m_5705_(MinecraftServer.java:835) ~[server-1.20.1-20230612.114412-srg.jar%23217!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_130011_(MinecraftServer.java:661) ~[server-1.20.1-20230612.114412-srg.jar%23217!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_206580_(MinecraftServer.java:251) ~[server-1.20.1-20230612.114412-srg.jar%23217!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,pl:mixin:A}     at java.lang.Thread.run(Thread.java:840) ~[?:?] {}
    • Hello there! I am trying to make custom dimensions for a modpack I am making in an older minecraft version, 1.16.5. I like that version and it has a few other mods that have not been updated that I would still like to use. Anyway, I am having a terrible time with getting my dimension to work and have tried using code from other peoples projects to at least figure out what I'm supposed to be doing but it has not been as helpful as I would have liked. If anyone could help that would be greatly appreciated! Here is my github with all the code as I am using it: https://github.com/BladeColdsteel/InvigoratedDimensionsMod I have also included the last log, https://pastebin.com/zX9vsDSq, I had when I tried to load up a world, let me know if there is anything else I should send though, thank you!
    • Whether you are a fan of Hypixel Bedwars, SkyWars and PvP gamemodes like that, well you would enjoy this server! We have a very fun and unique style of PvP that a lot of our players really enjoy and we want to bring this server to more players like you! Yes you reading this post haha. Introducing, the Minezone Network, home of SUPER CRAFT BLOCKS. We've been working on this server for over 4 years now. Here is what we have to offer: SUPER CRAFT BLOCKS: This has 3 different gamemodes you can play, Classic, Duels and Frenzy. Each mode offers over 60 kits to choose from, along with a total of over 60 maps, allowing for various different playstyles on each map. There are also random powerups that spawn on the map which can include Health Pots, Bazookas, Nukes, Extra Lives and way way more! There is also double jump in this gamemode as well, which makes PvP a lot more fun & unique. You only need a minimum of 2 players to start any mode! Classic: Choose a kit, 5 lives for each player, fight it out and claim the #1 spot! Look out for lightning as they can spawn powerups to really give you an advantage in the game! Duels: Fight against another random player or one of your friends and see who is the best! Frenzy: Your kit is randomly selected for you, each life you will have a different kit. You can fight with up to 100 players in this mode and lets see who will be the best out of that 100! All the other stuff from Classic/Duels apply to this mode as well like powerups. We have 2 ranks on this server too, VIP and CAPTAIN which has a bunch of different perks for SCB and other things like Cosmetics and more.   SERVER IP: If this server has caught your interest in any way, please consider joining and you will NOT regret it! Bring some of your friends online for an even better experience and join in on the fun at: IP: minezone.club Hope to see you online!   SERVER TRAILER: https://www.youtube.com/watch?v=0phpMgu1mH0
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.