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[1.8.9] Problems with container


Minebot17

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Hi, I have one problem. If I put in container 0.5 stack, the container will be one stack. Items are doubled. If I take these items by Left-Click, then she disappears. If I take by Right-Click, then she will take.

 

TileEntityMagnet:

 

package com.minebot.statics.gui;



import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.ChatComponentTranslation;
import net.minecraft.util.IChatComponent;

public class TileEntityMagnet extends TileEntity implements IInventory
{
    private ItemStack[] inventory;
    private String customName;

    public TileEntityMagnet() {
        this.inventory = new ItemStack[this.getSizeInventory()];
    }

    public String getCustomName() {
        return this.customName;
    }

    public void setCustomName(String customName) {
        this.customName = customName;
    }

    @Override
    public String getName() {
        return this.hasCustomName() ? this.customName : "container.tutorial_tile_entity";
    }

    @Override
    public boolean hasCustomName() {
        return this.customName != null && !this.customName.equals("");
    }

    @Override
    public IChatComponent getDisplayName() {
        return this.hasCustomName() ? new ChatComponentText(this.getName()) : new ChatComponentTranslation(this.getName());
    }
    
    @Override
    public ItemStack getStackInSlot(int index) {
        if (index < 0 || index >= this.getSizeInventory())
            return null;
        return this.inventory[index];
    }

    @Override
    public ItemStack decrStackSize(int index, int count) {
        if (this.getStackInSlot(index) != null) {
            ItemStack itemstack;

            if (this.getStackInSlot(index).stackSize <= count) {
                itemstack = this.getStackInSlot(index);
                this.setInventorySlotContents(index, null);
                this.markDirty();
                return itemstack;
            } else {
                itemstack = this.getStackInSlot(index).splitStack(count);

                if (this.getStackInSlot(index).stackSize <= 0) {
                    this.setInventorySlotContents(index, null);
                } else {
                    this.setInventorySlotContents(index, this.getStackInSlot(index));
                }

                this.markDirty();
                return itemstack;
            }
        } else {
            return null;
        }
    }

    @Override
    public void setInventorySlotContents(int index, ItemStack stack) {
        if (index < 0 || index >= this.getSizeInventory())
            return;

        if (stack != null && stack.stackSize > this.getInventoryStackLimit())
            stack.stackSize = this.getInventoryStackLimit();
            
        if (stack != null && stack.stackSize == 0)
            stack = null;

        this.inventory[index] = stack;
        this.markDirty();
    }
    
    @Override
    public int getInventoryStackLimit() {
        return 64;
    }
    
    @Override
    public boolean isUseableByPlayer(EntityPlayer player) {
        return true;
    }
    
    @Override
    public void openInventory(EntityPlayer player) {
    }

    @Override
    public void closeInventory(EntityPlayer player) {
    }
    
    @Override
    public boolean isItemValidForSlot(int index, ItemStack stack) {
        return true;
    }
    
    @Override
    public int getField(int id) {
        return 0;
    }

    @Override
    public void setField(int id, int value) {
    }

    @Override
    public int getFieldCount() {
        return 0;
    }
    
    @Override
    public void clear() {
        for (int i = 0; i < this.getSizeInventory(); i++)
            this.setInventorySlotContents(i, null);
    }
    
    @Override
    public void writeToNBT(NBTTagCompound nbt) {
        super.writeToNBT(nbt);

        NBTTagList list = new NBTTagList();
        for (int i = 0; i < this.getSizeInventory(); ++i) {
            if (this.getStackInSlot(i) != null) {
                NBTTagCompound stackTag = new NBTTagCompound();
                stackTag.setByte("Slot", (byte) i);
                this.getStackInSlot(i).writeToNBT(stackTag);
                list.appendTag(stackTag);
            }
        }
        nbt.setTag("Items", list);

        if (this.hasCustomName()) {
            nbt.setString("CustomName", this.getCustomName());
        }
    }


    @Override
    public void readFromNBT(NBTTagCompound nbt) {
        super.readFromNBT(nbt);

        NBTTagList list = nbt.getTagList("Items", 10);
        for (int i = 0; i < list.tagCount(); ++i) {
            NBTTagCompound stackTag = list.getCompoundTagAt(i);
            int slot = stackTag.getByte("Slot") & 255;
            this.setInventorySlotContents(slot, ItemStack.loadItemStackFromNBT(stackTag));
        }

        if (nbt.hasKey("CustomName", ) {
            this.setCustomName(nbt.getString("CustomName"));
        }
    }

@Override
public int getSizeInventory() {
	return 5;
}

@Override
public ItemStack removeStackFromSlot(int index) {
        if (this.inventory[index] != null)
        {
            ItemStack itemstack = this.inventory[index];
            this.inventory[index] = null;
            return itemstack;
        }
        else
        {
            return null;
        }
}
}

 

 

ContainerMagnet:

 

package com.minebot.statics.gui;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;

public class ContainerMagnet extends Container
{

    private TileEntityMagnet te;
    
public ContainerMagnet(IInventory playerInv, TileEntityMagnet te) {
        this.te = te;
        
        // Tile Entity, Slot 0-4, Slot IDs 0-4
        for(int i = 0; i <= 4; i++)
        {
        	int x = 44 + i * 18;
        	int y = 20;
            addSlotToContainer(new Slot((IInventory) te, i, x, y));
        }

        // Player Inventory, Slot 9-35, Slot IDs 9-35
        for (int y = 0; y < 3; ++y) {
            for (int x = 0; x < 9; ++x) {
                this.addSlotToContainer(new Slot(playerInv, x + y * 9 + 9, 8 + x * 18, 51 + y * 18));
            }
        }

        // Player Inventory, Slot 0-8, Slot IDs 36-44
        for (int x = 0; x < 9; ++x) {
            this.addSlotToContainer(new Slot(playerInv, x, 8 + x * 18, 109));
        }
}

@Override
public boolean canInteractWith(EntityPlayer playerIn) {

	 return te.isUseableByPlayer(playerIn);
}

@Override
public ItemStack transferStackInSlot(EntityPlayer playerIn, int index) 
{
        ItemStack itemstack = null;
        Slot slot = (Slot)this.inventorySlots.get(index);

        if (slot != null && slot.getHasStack())
        {
            ItemStack itemstack1 = slot.getStack();
            itemstack = itemstack1.copy();

            if (index < 5)
            {
                if (!this.mergeItemStack(itemstack1, 5, this.inventorySlots.size(), true))
                {
                    return null;
                }
            }
            else if (!this.mergeItemStack(itemstack1, 0, 5, false))
            {
                return null;
            }

            if (itemstack1.stackSize == 0)
            {
                slot.putStack((ItemStack)null);
            }
            else
            {
                slot.onSlotChanged();
            }
        }

        return itemstack;
}

}

 

 

GuiHandler:

 

package com.minebot.statics.gui;

import com.minebot.statics.ModInfo;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.network.IGuiHandler;

public class GuiHandler implements IGuiHandler{

@Override
public Object getServerGuiElement(int ID, EntityPlayer player, World world,
		int x, int y, int z) {
	if(ID == 0){ return new ContainerMagnet(player.inventory, ModInfo.magnetTile); }
	return null;
}

@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world,
		int x, int y, int z) {
	if(ID == 0){ return new GUIMagnet(player.inventory, ModInfo.magnetTile); }
	return null;
}

}

 

 

I register GuiHandler in init() (proxy is not) (like this: NetworkRegistry.INSTANCE.registerGuiHandler(Main.instance, new GuiHandler())) and register TileEntityMagnet in CommonProxy in preInin (like this: GameRegistry.registerTileEntity(TileEntityMagnet.class, "TileEntityMagnet"))

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