Posted March 13, 20169 yr I want to be able to generate a reed-like plant into the world, but the only resources I could find related to generation were with ores. Could I spawn a reed-like plant in the same manner, or should I handle it differently? DRAGONMANG: "I'm Dragonmang, m8. Here me roar." HERO: "Oh no... not. Dragonmang." DRAGONMANG: "Roar, m8." HERO: "Ahhh......" And so the brave knight and Dragonmang fought on the mountaintop for many moons....
March 13, 20169 yr Author So here's what I've found: Vanilla reeds use this method: public boolean generate(World worldIn, Random rand, BlockPos position) { for (int i = 0; i < 20; ++i) { BlockPos blockpos = position.add(rand.nextInt(4) - rand.nextInt(4), 0, rand.nextInt(4) - rand.nextInt(4)); if (worldIn.isAirBlock(blockpos)) { BlockPos blockpos1 = blockpos.down(); if (worldIn.getBlockState(blockpos1.west()).getBlock().getMaterial() == Material.water || worldIn.getBlockState(blockpos1.east()).getBlock().getMaterial() == Material.water || worldIn.getBlockState(blockpos1.north()).getBlock().getMaterial() == Material.water || worldIn.getBlockState(blockpos1.south()).getBlock().getMaterial() == Material.water) { int j = 2 + rand.nextInt(rand.nextInt(3) + 1); for (int k = 0; k < j; ++k) { if (Blocks.reeds.canBlockStay(worldIn, blockpos)) { worldIn.setBlockState(blockpos.up(k), Blocks.reeds.getDefaultState(), 2); } } } } } return true; } But with Forge, I think you're supposed to use this method: @Override public void generate(Random random, int chunkX, int chunkZ, World world,IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { } How do I convert from the boolean to void? Also, the parameters of the two methods don't match. Basically, I just want to know how I convert the vanilla method(boolean) to the one forge uses(void). DRAGONMANG: "I'm Dragonmang, m8. Here me roar." HERO: "Oh no... not. Dragonmang." DRAGONMANG: "Roar, m8." HERO: "Ahhh......" And so the brave knight and Dragonmang fought on the mountaintop for many moons....
March 14, 20169 yr Author NAILED IT. It took me a little bit to realize that the boolean generate method inside WorldGenReed was set up identical to WorldGenMinable's generate method. I didn't try the fix until this morning though. DRAGONMANG: "I'm Dragonmang, m8. Here me roar." HERO: "Oh no... not. Dragonmang." DRAGONMANG: "Roar, m8." HERO: "Ahhh......" And so the brave knight and Dragonmang fought on the mountaintop for many moons....
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