Jump to content

[1.8] AnvilUpdateEvent: Is there a way to see which player is using the anvil?


jeffryfisher

Recommended Posts

I am attempting to write an event handler for AnvilUpdateEvent (the one that fires early, so it can overrule what the output should be). Unfortunately, the player is not one of the fields provided with this event, and neither is the anvil (the anvil gets as far as the method in  ForgeHooks that fires the event, but it is not relayed to the event itself). Without knowing the player, I can't respect creative mode.

 

What I am trying to do is allow a few enchantments to be placed by enchanted book onto my custom shears in survival mode. I want to return without doing anything if the player is in creative mode. I also don't want to interfere with creative mode's cost and cost-limit processing.

 

Is there a way, on the logical server, for my event handler to figure out what player is using the anvil when an AnvilUpdateEvent fires, even though the handler has neither the player nor the anvil to work with?

 

If not, then some future version of Forge should add the anvil pointer to the event so reflection can be used to extract the private thePlayer field to check on creative mode (or just pass along the isCreative boolean instead).

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.