jeffryfisher Posted March 14, 2016 Share Posted March 14, 2016 I am attempting to write an event handler for AnvilUpdateEvent (the one that fires early, so it can overrule what the output should be). Unfortunately, the player is not one of the fields provided with this event, and neither is the anvil (the anvil gets as far as the method in ForgeHooks that fires the event, but it is not relayed to the event itself). Without knowing the player, I can't respect creative mode. What I am trying to do is allow a few enchantments to be placed by enchanted book onto my custom shears in survival mode. I want to return without doing anything if the player is in creative mode. I also don't want to interfere with creative mode's cost and cost-limit processing. Is there a way, on the logical server, for my event handler to figure out what player is using the anvil when an AnvilUpdateEvent fires, even though the handler has neither the player nor the anvil to work with? If not, then some future version of Forge should add the anvil pointer to the event so reflection can be used to extract the private thePlayer field to check on creative mode (or just pass along the isCreative boolean instead). Quote The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting. Link to comment Share on other sites More sharing options...
diesieben07 Posted March 14, 2016 Share Posted March 14, 2016 Yeah, I do not see a way to get it either. Including the ContainerRepair instance should be easy. Quote Link to comment Share on other sites More sharing options...
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