zerofall Posted March 17, 2016 Posted March 17, 2016 I am trying to change a mob's drops as if they were killed with Looting, but without using an enchanted item. The best I could come up with is to hook into LivingDropsEvent, and do this: if (!mob.isChild() && mob.worldObj.getGameRules().getBoolean("doMobLoot")) { mob.capturedDrops.clear(); mob.captureDrops = true; try { Method dropFewItems = mob.getClass().getMethod("dropFewItems", boolean.class, int.class); Method dropEquipment = mob.getClass().getMethod("dropEquipment", boolean.class, int.class); Method addRandomDrop = mob.getClass().getMethod("addRandomDrop"); dropFewItems.invoke(mob, true, customLootingLevel); dropEquipment.invoke(mob, true, customLootingLevel); if (mob.worldObj.rand.nextFloat() < 0.025F + (float)customLootingLevel* 0.01F) { addRandomDrop.invoke(mob); } mob.captureDrops = false; event.drops.clear(); event.drops.addAll(mob.capturedDrops); } I now have 2 probems: 1. I am getting this error: java.lang.NoSuchMethodException: net.minecraft.entity.passive.EntityChicken.dropFewItems(boolean, int) 2. I realized this might break when its re-obfuscated because the method names change. What is the best way to do this? Quote
MCenderdragon Posted March 17, 2016 Posted March 17, 2016 Is it also possible to get the Method with getDeclaredMethods() and then using the right number ? Or is the position changing (on server/client side, deobfuscated/reobfuscated) Quote Quote Quote catch(Exception e) { } Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).
MCenderdragon Posted March 17, 2016 Posted March 17, 2016 On 3/17/2016 at 4:30 PM, diesieben07 said: Using the index is a very unreliable method. Is it better to iterate over the array and check params and return type ? Quote Quote Quote catch(Exception e) { } Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).
MCenderdragon Posted March 17, 2016 Posted March 17, 2016 Ok, thanks. Quote Quote Quote catch(Exception e) { } Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).
zerofall Posted March 17, 2016 Author Posted March 17, 2016 On 3/17/2016 at 4:16 PM, diesieben07 said: First of all, look up the methods once and store them in a static field. You will also need to use getDeclaredMethod , since getMethod only works with public methods (read the JavaDocs on the methods you use -.-). You will also have to call setAccessible on the Method objects, since they are protected. Then you have to choose the correct method name based on (Boolean) Launch.blackboard.get("fml.deobfuscatedEnvironment") . If that is true, use the normal MCP name you can see in your source code. If it is false, you need to use the SRG name, which you can look up using MCPBot. Moreover: Do not mess with mob.capturedDrops or mob.captureDrops at all. Call event.drops.clear() before you invoke the methods, then invoke them. That is all you need to do. Great advice, its working great now. I should add that I had to call getDeclaredMethod on EntityLivingBase.class, not the mob's class (if anybody else runs into this same problem). The only thing left is: addRandomDrop. I checked methods.csv on the most recent MCP, and I can't find it. I found another mod that uses is, and decompiled to find func_82164_bB... but after some googling, I feel like that maps to something regarding armor. Am I missing something here? Quote
zerofall Posted March 17, 2016 Author Posted March 17, 2016 Thanks! Here are some snippets of code I used to get this working: private static Method dropFewItems; private static Method dropEquipment; private static Method addRandomDrop; Boolean deobf = (Boolean) Launch.blackboard.get("fml.deobfuscatedEnvironment"); dropFewItems = EntityLivingBase.class.getDeclaredMethod(deobf ? "dropFewItems" : "func_70628_a", boolean.class, int.class); dropEquipment = EntityLivingBase.class.getDeclaredMethod(deobf ? "dropEquipment" : "func_82160_b", boolean.class, int.class); addRandomDrop = EntityLivingBase.class.getDeclaredMethod(deobf ? "addRandomDrop" : "func_82164_bB"); dropFewItems.setAccessible(true); dropEquipment.setAccessible(true); addRandomDrop.setAccessible(true); Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.