Jump to content

Recommended Posts

Posted

I'm updating my mod to 1.9, but i've soon noticed an issue with fluids. They are considered as solid blocks, therefore i cannot "dive" in them, i can literaly walk on water

gN2odtq.png

This is the code for my fluids (i have 4 of them in the same class)

package com.mineworld.fluids;

import com.mineworld.MW;

import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.ModelBakery;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.block.statemap.StateMapperBase;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fluids.BlockFluidClassic;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class MWFluids
{
    private static ModelResourceLocation corruptedfluidLocation = new ModelResourceLocation(MW.MODID + ":" + CorruptedFluidBlock.name, "fluid");
    private static ModelResourceLocation sacredfluidLocation = new ModelResourceLocation(MW.MODID + ":" + SacredFluidBlock.name, "fluid");
    private static ModelResourceLocation shadowfluidLocation = new ModelResourceLocation(MW.MODID + ":" + ShadowFluidBlock.name, "fluid");
    private static ModelResourceLocation crazyfluidLocation = new ModelResourceLocation(MW.MODID + ":" + CrazyFluidBlock.name, "fluid");
   
    @EventHandler
    public void preInit(FMLPreInitializationEvent event) { 
    FluidRegistry.registerFluid(CorruptedFluid.instance);
    FluidRegistry.registerFluid(SacredFluid.instance);
    FluidRegistry.registerFluid(ShadowFluid.instance);
    FluidRegistry.registerFluid(CrazyFluid.instance);
    
    GameRegistry.registerBlock(CorruptedFluidBlock.instance, CorruptedFluidBlock.name);
    GameRegistry.registerBlock(SacredFluidBlock.instance, SacredFluidBlock.name);
    GameRegistry.registerBlock(ShadowFluidBlock.instance, ShadowFluidBlock.name);
    GameRegistry.registerBlock(CrazyFluidBlock.instance, CrazyFluidBlock.name);
    
    Item corrupted_fluid = Item.getItemFromBlock(CorruptedFluidBlock.instance);
    Item sacred_fluid = Item.getItemFromBlock(SacredFluidBlock.instance);
    Item shadow_fluid = Item.getItemFromBlock(ShadowFluidBlock.instance);
    Item crazy_fluid = Item.getItemFromBlock(CrazyFluidBlock.instance);
    
    
    ModelLoader.setCustomMeshDefinition(corrupted_fluid, new ItemMeshDefinition()
    {
        public ModelResourceLocation getModelLocation(ItemStack stack)
        {
            return corruptedfluidLocation;
        }
    });
    ModelLoader.setCustomMeshDefinition(sacred_fluid, new ItemMeshDefinition()
    {
        public ModelResourceLocation getModelLocation(ItemStack stack)
        {
            return sacredfluidLocation;
        }
    });
    ModelLoader.setCustomMeshDefinition(shadow_fluid, new ItemMeshDefinition()
    {
        public ModelResourceLocation getModelLocation(ItemStack stack)
        {
            return shadowfluidLocation;
        }
    });
    ModelLoader.setCustomMeshDefinition(crazy_fluid, new ItemMeshDefinition()
    {
        public ModelResourceLocation getModelLocation(ItemStack stack)
        {
            return crazyfluidLocation;
        }
    });

    
    ModelLoader.setCustomStateMapper(CorruptedFluidBlock.instance, new StateMapperBase()
    {
        protected ModelResourceLocation getModelResourceLocation(IBlockState state)
        {
            return corruptedfluidLocation;
        }
    });
    ModelLoader.setCustomStateMapper(SacredFluidBlock.instance, new StateMapperBase()
    {
        protected ModelResourceLocation getModelResourceLocation(IBlockState state)
        {
            return sacredfluidLocation;
        }
    });
    ModelLoader.setCustomStateMapper(ShadowFluidBlock.instance, new StateMapperBase()
    {
        protected ModelResourceLocation getModelResourceLocation(IBlockState state)
        {
            return shadowfluidLocation;
        }
    });
    ModelLoader.setCustomStateMapper(CrazyFluidBlock.instance, new StateMapperBase()
    {
        protected ModelResourceLocation getModelResourceLocation(IBlockState state)
        {
            return crazyfluidLocation;
        }
    });
    }

    public static final class CorruptedFluid extends Fluid
    {
        public static final String name = "corrupted_water";
        public static final CorruptedFluid instance = new CorruptedFluid();

        private CorruptedFluid()
        {
        	super(name, new ResourceLocation(MW.MODID + ":" + "blocks/" + name + "_still"), new ResourceLocation(MW.MODID + ":" + "blocks/" + name + "_flow"));
        }
    }
    
    public static final class SacredFluid extends Fluid
    {
        public static final String name = "sacred_water";
        public static final SacredFluid instance = new SacredFluid();

        private SacredFluid()
        {
        	super(name, new ResourceLocation(MW.MODID + ":" + "blocks/" + name + "_still"), new ResourceLocation(MW.MODID + ":" + "blocks/" + name + "_flow"));
        }
    }
    
    public static final class ShadowFluid extends Fluid
    {
        public static final String name = "shadow_water";
        public static final ShadowFluid instance = new ShadowFluid();

        private ShadowFluid()
        {
        	super(name, new ResourceLocation(MW.MODID + ":" + "blocks/" + "dark_water" + "_still"), new ResourceLocation(MW.MODID + ":" + "blocks/" + "dark_water" + "_flow"));
        }
    }
    
    public static final class CrazyFluid extends Fluid
    {
        public static final String name = "crazy_water";
        public static final CrazyFluid instance = new CrazyFluid();

        private CrazyFluid()
        {
        	super(name, new ResourceLocation(MW.MODID + ":" + "blocks/" + name + "_still"), new ResourceLocation(MW.MODID + ":" + "blocks/" + name + "_flow"));
        }
    }

    public static final class CorruptedFluidBlock extends BlockFluidClassic
    {
        public static final CorruptedFluidBlock instance = new CorruptedFluidBlock();
        public static final String name = "corrupted_water";

        private CorruptedFluidBlock()
        {
            super(CorruptedFluid.instance, Material.water);
            setUnlocalizedName(name);
        }
        
        @Override
        public EnumBlockRenderType getRenderType(IBlockState state)
        {
        	return EnumBlockRenderType.MODEL;
        }
    }
    
    public static final class SacredFluidBlock extends BlockFluidClassic
    {
        public static final SacredFluidBlock instance = new SacredFluidBlock();
        public static final String name = "sacred_water";

        private SacredFluidBlock()
        {
            super(SacredFluid.instance, Material.water);
            setUnlocalizedName(name);
        }
        
        @Override
        public EnumBlockRenderType getRenderType(IBlockState state)
        {
        	return EnumBlockRenderType.MODEL;
        }
    }
    
    public static final class ShadowFluidBlock extends BlockFluidClassic
    {
        public static final ShadowFluidBlock instance = new ShadowFluidBlock();
        public static final String name = "shadow_water";

        private ShadowFluidBlock()
        {
            super(ShadowFluid.instance, Material.water);
            setUnlocalizedName(name);
        }
        
        @Override
        public EnumBlockRenderType getRenderType(IBlockState state)
        {
        	return EnumBlockRenderType.MODEL;
        }
    }
    
    public static final class CrazyFluidBlock extends BlockFluidClassic
    {
        public static final CrazyFluidBlock instance = new CrazyFluidBlock();
        public static final String name = "crazy_water";

        private CrazyFluidBlock()
        {
            super(CrazyFluid.instance, Material.water);
            setUnlocalizedName(name);
        }
        
        @Override
        public EnumBlockRenderType getRenderType(IBlockState state)
        {
        	return EnumBlockRenderType.MODEL;
        }
    }
}

 

It is a bug due to the fact that Forge for 1.9 is still a beta or am i missing something? (This is almost the same code from 1.8, where fluids works as intended)

Don't blame me if i always ask for your help. I just want to learn to be better :)

Posted

The vanilla fluid block override the method

AxisAlignedBB getSelectedBoundingBox(IBlockState, World, BlockPos)

, which if I'm right, also controls the collision box. Override that to return

null

should fix it.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

This should probably be in Forge itself, so I'm going to make a pull request when I have reasonable internet again.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); } this.setSaddle(true); return InteractionResult.SUCCESS; } else if (!level.isClientSide && this.hasSaddle()) { player.startRiding(this); MountSyncPacket packet = new MountSyncPacket(true); // 'true' means the player is mounted NetworkHandler.CHANNEL.sendToServer(packet); // Ensure the server handles the packet return InteractionResult.SUCCESS; } return InteractionResult.PASS; } @Override public void travel(Vec3 travelVector) { if (this.isVehicle() && this.getControllingPassenger() instanceof Player) { System.out.println("The wolf has a passenger."); System.out.println("The passenger is a player."); Player player = (Player) this.getControllingPassenger(); // Ensure the player is the controller this.setYRot(player.getYRot()); this.yRotO = this.getYRot(); this.setXRot(player.getXRot() * 0.5F); this.setRot(this.getYRot(), this.getXRot()); this.yBodyRot = this.getYRot(); this.yHeadRot = this.yBodyRot; float forward = player.zza; float strafe = player.xxa; if (forward <= 0.0F) { forward *= 0.25F; } this.flyingSpeed = this.getSpeed() * 0.1F; this.setSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED) * 1.5F); this.setDeltaMovement(new Vec3(strafe, travelVector.y, forward).scale(this.getSpeed())); this.calculateEntityAnimation(this, false); } else { // The wolf does not have a passenger or the passenger is not a player System.out.println("No player is mounted, or the passenger is not a player."); super.travel(travelVector); } } public boolean hasSaddle() { return this.hasSaddle; } public void setSaddle(boolean hasSaddle) { this.hasSaddle = hasSaddle; } @Override protected void dropEquipment() { super.dropEquipment(); if (this.hasSaddle()) { this.spawnAtLocation(Items.SADDLE); this.setSaddle(false); } } @SubscribeEvent public static void onServerTick(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.START) { MinecraftServer server = net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(); if (server != null) { for (ServerPlayer player : server.getPlayerList().getPlayers()) { if (player.isPassenger() && player.getVehicle() instanceof MountableWolfEntity) { MountableWolfEntity wolf = (MountableWolfEntity) player.getVehicle(); System.out.println("Tick: " + player.getName().getString() + " is correctly mounted on " + wolf); } } } } } private boolean lastMountedState = false; @Override public void tick() { super.tick(); if (!this.level.isClientSide) { // Only on the server boolean isMounted = this.isVehicle() && this.getControllingPassenger() instanceof Player; // Only print if the state changed if (isMounted != lastMountedState) { if (isMounted) { Player player = (Player) this.getControllingPassenger(); // Verify the passenger is a player System.out.println("Server: Player " + player.getName().getString() + " is now mounted."); } else { System.out.println("Server: The wolf no longer has a passenger."); } lastMountedState = isMounted; } } } @Override public void addPassenger(Entity passenger) { super.addPassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(true)); } } } @Override public void removePassenger(Entity passenger) { super.removePassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is no longer mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(false)); } } } @Override public boolean isControlledByLocalInstance() { Entity entity = this.getControllingPassenger(); return entity instanceof Player; } @Override public void positionRider(Entity passenger) { if (this.hasPassenger(passenger)) { double xOffset = Math.cos(Math.toRadians(this.getYRot() + 90)) * 0.4; double zOffset = Math.sin(Math.toRadians(this.getYRot() + 90)) * 0.4; passenger.setPos(this.getX() + xOffset, this.getY() + this.getPassengersRidingOffset() + passenger.getMyRidingOffset(), this.getZ() + zOffset); } } } MountSyncPacket package com.vals.valscraft.network; import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); System.out.println("Server: Player " + player.getName().getString() + " is no longer mounted."); } } } }); context.setPacketHandled(true); // Marks the packet as handled } } networkHandler package com.vals.valscraft.network; import com.vals.valscraft.valscraft; import net.minecraft.resources.ResourceLocation; import net.minecraftforge.network.NetworkRegistry; import net.minecraftforge.network.simple.SimpleChannel; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class NetworkHandler { private static final String PROTOCOL_VERSION = "1"; public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel( new ResourceLocation(valscraft.MODID, "main"), () -> PROTOCOL_VERSION, PROTOCOL_VERSION::equals, PROTOCOL_VERSION::equals ); public static void init() { int packetId = 0; // Register the mount synchronization packet CHANNEL.registerMessage( packetId++, MountSyncPacket.class, MountSyncPacket::encode, MountSyncPacket::decode, (msg, context) -> msg.handle(context.get()) // Get the context with context.get() ); } }  
    • Do you use features of inventory profiles next (ipnext) or is there a change without it?
    • Remove rubidium - you are already using embeddium, which is a fork of rubidium
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.