Jump to content

Recommended Posts

Posted

So i have everything setup correct to my knowledge. but blocks and item textures refuse to load as well as lang file. BUT i know the folder structure is setup correctly because the Gui's are finding the right images?

 

GUI image example

 

Code that loads the gui texture

 

private static final ResourceLocation grinderGuiTextures = new ResourceLocation(Reference.MOD_ID + ":textures/gui/container/SimpleMachine.png");

 

2n6eog5.jpg

 

The folder structure is as followed > assets\trueminecraftmachines\

 

Blockstate example

{
    "variants": {
        "facing=north": { "model": "trueminecraftmachines:grinder" },
        "facing=east":  { "model": "trueminecraftmachines:grinder", "y": 90 },
        "facing=south": { "model": "trueminecraftmachines:grinder", "y": 180 },
        "facing=west":  { "model": "trueminecraftmachines:grinder", "y": 270 }
    }
}

 

Block Model example

{
    "parent": "block/orientable",
    "textures": {
        "top": "trueminecraftmachines:blocks/grinder_top",
        "front": "trueminecraftmachines:blocks/grinder_front",
        "side": "trueminecraftmachines:blocks/grinder_side"
    }
}

 

Block Model Item example

{
    "parent": "trueminecraftmachines:block/grinder",
    "display": {
        "thirdperson": {
            "rotation": [ 10, -45, 170 ],
            "translation": [ 0, 1.5, -2.75 ],
            "scale": [ 0.375, 0.375, 0.375 ]
        }
    }
}

 

Item Model Example

{
    "parent": "builtin/generated",
    "textures": {
        "layer0": "trueminecraftmachines:items/iron_dust"
    },
    "display": {
        "thirdperson": {
            "rotation": [ -90, 0, 0 ],
            "translation": [ 0, 1, -3 ],
            "scale": [ 0.55, 0.55, 0.55 ]
        },
        "firstperson": {
            "rotation": [ 0, -135, 25 ],
            "translation": [ 0, 4, 2 ],
            "scale": [ 1.7, 1.7, 1.7 ]
        }
    }
}

Posted

There should be some errors in the FML log (logs/fml-client-latest.log), upload it to Gist and link it here.

 

Like diesieben07 said, you should also post the code; preferably on Gist with syntax highlighting.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted
[16:55:06] [Client thread/WARN] [FML]: Unable to load block model: 'trueminecraftmachines:block/grinder' for variant: 'trueminecraftmachines:grinder#facing=east': java.io.FileNotFoundException: trueminecraftmachines:models/block/grinder.json

[16:55:06] [Client thread/WARN] [FML]: Unable to load block model: 'trueminecraftmachines:block/grinder' for variant: 'trueminecraftmachines:grinder#facing=north': java.io.FileNotFoundException: trueminecraftmachines:models/block/grinder.json

[16:55:06] [Client thread/WARN] [FML]: Unable to load block model: 'trueminecraftmachines:block/grinder' for variant: 'trueminecraftmachines:grinder#facing=south': java.io.FileNotFoundException: trueminecraftmachines:models/block/grinder.json

[16:55:06] [Client thread/WARN] [FML]: Unable to load block model: 'trueminecraftmachines:block/grinder' for variant: 'trueminecraftmachines:grinder#facing=west': java.io.FileNotFoundException: trueminecraftmachines:models/block/grinder.json

[16:55:07] [Client thread/ERROR] [FML]: Exception loading model for variant trueminecraftmachines:iron_dust#inventory for item "trueminecraftmachines:iron_dust"

...

[16:55:07] [Client thread/ERROR] [FML]: Model definition for location trueminecraftmachines:grinder#inventory not found

[16:55:07] [Client thread/ERROR] [FML]: Model definition for location trueminecraftmachines:iron_dust#inventory not found

 

Your models couldn't be found. Are they in the right location?

 

You also posted the console output rather than the FML log. The log contains finer-grained messages that explain what's going on.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Which is called from where? Do we really have to ask for every. single. piece of information separately?...

 

PreInit in the main.java? I set it out like this because it makes it easier for me.

Posted

First of all, your @SidedProxy does jack shit. You do not use it, at all, ever.

 

Then: models go in models/block/ resp. models/item/. That is not where you have them.

 

What do you mean i don't use it... ever...

Posted

What do you mean i don't use it... ever...

 

Exactly what he said: You never actually reference the

proxy

field (at least in the code you've posted), so it's not doing anything. If you want its methods to be called, you need to call them yourself.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Guest
This topic is now closed to further replies.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I have no idea what the flip is going on, I can load the modpack just fine at forge 42.2.0 but any forge version above it insta-crashes with exit code 1. Can somebody tell me what's going on, this is minecraft 1.20.1 Latest.log: https://pastebin.com/pBUL1ZFa
    • does anyone know how to incorporate custom noise settings into a custom dimension through the use of datagen, I have created a custon json file for the noise settings that I want but I just don't know how to get it to register with the generated json file of the custom dimension.   here is the code for the dimension class package net.hurst.lustria.worldgen.dimension; import com.mojang.datafixers.util.Pair; import net.hurst.lustria.Lustria; import net.hurst.lustria.worldgen.biome.ModBiomes; import net.hurst.lustria.worldgen.registries.LustriaNoiseSettings; import net.minecraft.core.HolderGetter; import net.minecraft.core.registries.Registries; import net.minecraft.data.worldgen.BootstapContext; import net.minecraft.resources.ResourceKey; import net.minecraft.resources.ResourceLocation; import net.minecraft.tags.BlockTags; import net.minecraft.util.valueproviders.ConstantInt; import net.minecraft.world.level.Level; import net.minecraft.world.level.biome.*; import net.minecraft.world.level.dimension.BuiltinDimensionTypes; import net.minecraft.world.level.dimension.DimensionType; import net.minecraft.world.level.dimension.LevelStem; import net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator; import net.minecraft.world.level.levelgen.NoiseGeneratorSettings; import java.util.List; import java.util.OptionalLong; public class ModDimensions { public static final ResourceKey<LevelStem> LUSTRIA_KEY = ResourceKey.create(Registries.LEVEL_STEM, ResourceLocation.fromNamespaceAndPath(Lustria.MOD_ID, "lustriadim")); public static final ResourceKey<Level> LUSTRIA_LEVEL_KEY = ResourceKey.create(Registries.DIMENSION, ResourceLocation.fromNamespaceAndPath(Lustria.MOD_ID, "lustriadim")); public static final ResourceKey<DimensionType> LUSTRIA_DIM_TYPE = ResourceKey.create(Registries.DIMENSION_TYPE, ResourceLocation.fromNamespaceAndPath(Lustria.MOD_ID, "lustriadim_type")); public static void bootstrapType(BootstapContext<DimensionType> context) { context.register(LUSTRIA_DIM_TYPE, new DimensionType( OptionalLong.of(12000), // fixedTime false, // hasSkylight true, // hasCeiling false, // ultraWarm false, // natural 1.0, // coordinateScale true, // bedWorks false, // respawnAnchorWorks -64, // minY 256, // height 256, // logicalHeight BlockTags.INFINIBURN_OVERWORLD, // infiniburn BuiltinDimensionTypes.OVERWORLD_EFFECTS, // effectsLocation 0.0f, // ambientLight new DimensionType.MonsterSettings(false, false, ConstantInt.of(0), 0))); } public static void bootstrapStem(BootstapContext<LevelStem> context) { HolderGetter<Biome> biomeRegistry = context.lookup(Registries.BIOME); HolderGetter<DimensionType> dimTypes = context.lookup(Registries.DIMENSION_TYPE); HolderGetter<NoiseGeneratorSettings> noiseGenSettings = context.lookup(Registries.NOISE_SETTINGS); NoiseBasedChunkGenerator wrappedChunkGenerator = new NoiseBasedChunkGenerator( new FixedBiomeSource(biomeRegistry.getOrThrow(Biomes.BEACH)), noiseGenSettings.getOrThrow(NoiseGeneratorSettings.CAVES)); NoiseBasedChunkGenerator noiseBasedChunkGenerator = new NoiseBasedChunkGenerator( MultiNoiseBiomeSource.createFromList( new Climate.ParameterList<>(List.of(Pair.of( Climate.parameters(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.BEACH)), Pair.of( Climate.parameters(0.1F, 0.2F, 0.0F, 0.2F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.BIRCH_FOREST)), Pair.of( Climate.parameters(0.3F, 0.6F, 0.1F, 0.1F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.OCEAN)), Pair.of( Climate.parameters(0.4F, 0.3F, 0.2F, 0.1F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.DARK_FOREST)) ))), noiseGenSettings.getOrThrow(NoiseGeneratorSettings.CAVES)); LevelStem stem = new LevelStem(dimTypes.getOrThrow(ModDimensions.LUSTRIA_DIM_TYPE), noiseBasedChunkGenerator); context.register(LUSTRIA_KEY, stem); } } minecraft version is 1.20.1
    • Please read the FAQ (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/) and post logs as described there using a site like https://mclo.gs and post the link to it here. It may have the information required to solve your problem.  
    • the error code comes up when i trry to run it and ive tried to fix it but i cant  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.