Jump to content

Recommended Posts

Posted

Would like some help again if possible. In 1.8.9 I had the code(Next line down)

GameRegistry.registerItem(PreInit.topaz_chestplate = new ItemTopazArmor("topaz_chestplate", PreInit.topazA, 1,  1), "topaz_chestplate");

 

When brought over to 1.9, it seems to have changed, this is the Vanilla diamond armor for 1.9.

registerItem(310, "diamond_helmet", (new ItemArmor(ItemArmor.ArmorMaterial.DIAMOND, 3, EntityEquipmentSlot.HEAD)).setUnlocalizedName("helmetDiamond"));

 

When trying to replicate that for my topaz helmet, I get no errors in coding, but I do get a crash which points back towards that line, here is my replicate code for the Topaz Helmet

GameRegistry.registerItem(PreInit.topaz_helmet = new ItemTopazArmor("topaz_helmet", PreInit.topazA, 3, EntityEquipmentSlot.HEAD));

 

Any help on this one? Thanks.

Posted
GameRegistry.registerItem(Item, String)

registers the item with the specified name.

GameRegistry.registerItem(Item)

registers the item with its registry name, which can be set with

Item#setRegistryName

. You haven't set the item's registry name, so

GameRegistry.registerItem(Item)

throws an exception.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.