JimiIT92 Posted March 19, 2016 Share Posted March 19, 2016 When trying to equip custom armor it gives me this error java.io.FileNotFoundException: minecraft:textures/models/armor/ruby_armor_layer_2.png at net.minecraft.client.resources.FallbackResourceManager.getResource(FallbackResourceManager.java:68) ~[FallbackResourceManager.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.getResource(SimpleReloadableResourceManager.java:64) ~[simpleReloadableResourceManager.class:?] at net.minecraft.client.renderer.texture.SimpleTexture.loadTexture(SimpleTexture.java:34) ~[simpleTexture.class:?] at net.minecraft.client.renderer.texture.TextureManager.loadTexture(TextureManager.java:67) [TextureManager.class:?] at net.minecraft.client.renderer.texture.TextureManager.bindTexture(TextureManager.java:42) [TextureManager.class:?] at net.minecraft.client.renderer.entity.Render.bindTexture(Render.java:127) [Render.class:?] at net.minecraft.client.renderer.entity.layers.LayerArmorBase.renderArmorLayer(LayerArmorBase.java:65) [LayerArmorBase.class:?] at net.minecraft.client.renderer.entity.layers.LayerArmorBase.doRenderLayer(LayerArmorBase.java:39) [LayerArmorBase.class:?] at net.minecraft.client.renderer.entity.RenderLivingBase.renderLayers(RenderLivingBase.java:456) [RenderLivingBase.class:?] at net.minecraft.client.renderer.entity.RenderLivingBase.doRender(RenderLivingBase.java:196) [RenderLivingBase.class:?] at net.minecraft.client.renderer.entity.RenderPlayer.doRender(RenderPlayer.java:74) [RenderPlayer.class:?] at net.minecraft.client.renderer.entity.RenderPlayer.doRender(RenderPlayer.java:28) [RenderPlayer.class:?] at net.minecraft.client.renderer.entity.RenderManager.doRenderEntity(RenderManager.java:365) [RenderManager.class:?] at net.minecraft.client.gui.inventory.GuiInventory.drawEntityOnScreen(GuiInventory.java:141) [GuiInventory.class:?] at net.minecraft.client.gui.inventory.GuiContainerCreative.drawGuiContainerBackgroundLayer(GuiContainerCreative.java:814) [GuiContainerCreative.class:?] at net.minecraft.client.gui.inventory.GuiContainer.drawScreen(GuiContainer.java:98) [GuiContainer.class:?] at net.minecraft.client.renderer.InventoryEffectRenderer.drawScreen(InventoryEffectRenderer.java:62) [inventoryEffectRenderer.class:?] at net.minecraft.client.gui.inventory.GuiContainerCreative.drawScreen(GuiContainerCreative.java:652) [GuiContainerCreative.class:?] at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:309) [ForgeHooksClient.class:?] at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1147) [EntityRenderer.class:?] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1135) [Minecraft.class:?] at net.minecraft.client.Minecraft.run(Minecraft.java:401) [Minecraft.class:?] at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_74] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_74] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_74] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_74] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_74] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_74] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_74] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_74] at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?] at GradleStart.main(GradleStart.java:26) [start/:?] and of course a black/purple texture This is my armor class, is this a bug or there's something wrong? package com.mineworld.items; import com.mineworld.MW; import com.mineworld.core.MWItems; import com.mineworld.core.MWTabs; import net.minecraft.entity.Entity; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; public class ItemArmorMW extends ItemArmor { private String material; public ItemArmorMW(ArmorMaterial par1, EntityEquipmentSlot par3) { super(par1, 0, par3); this.setCreativeTab(MWTabs.tabCombat); this.material = par1.name().toLowerCase(); } public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) { if(slot == 2) return MW.MODID + ":" + "textures/models/armor/" + this.material + "_layer_2.png"; else return MW.MODID + ":" + "textures/models/armor/" + this.material + "_layer_1.png"; } @Override public boolean getIsRepairable(ItemStack toRepair, ItemStack repair) { if(this.material.equals("ruby_armor") && repair.getItem().equals(MWItems.ruby) || this.material.equals("sapphire_armor") && repair.getItem().equals(MWItems.sapphire) || this.material.equals("copper_armor") && repair.getItem().equals(MWItems.copper_ingot) || this.material.equals("bronze_armor") && repair.getItem().equals(MWItems.copper_ingot) || this.material.equals("silver_armor") && repair.getItem().equals(MWItems.copper_ingot) || this.material.equals("aluminium_armor") && repair.getItem().equals(MWItems.copper_ingot)) return true; else return false; } } Quote Don't blame me if i always ask for your help. I just want to learn to be better Link to comment Share on other sites More sharing options...
Choonster Posted March 19, 2016 Share Posted March 19, 2016 Item#getArmorTexture changed signature in 1.9 ( int slot became EntityEquipmentSlot slot ), you'd already know this if you'd used the @Override annotation. If you give your ArmorMaterial a name that includes your resource domain (e.g. mineworld:ruby_armor ), you don't need to override Item#getArmorTexture at all. Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future. Link to comment Share on other sites More sharing options...
JimiIT92 Posted March 19, 2016 Author Share Posted March 19, 2016 Doh, i forgot the change to slot Also i didn't know the "Material name trick" D: Quote Don't blame me if i always ask for your help. I just want to learn to be better Link to comment Share on other sites More sharing options...
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