Posted March 20, 20169 yr I am creating a mod that replaces the vanilla mobs (Zombie, Skelli, and Wither Skelli) with Bears to make the game a little more family friendly for those who are uncomfortable with these ideas. So far I have successfully replace the mob model and textures, and I have changed the model and texture of PLACED mob heads, but I can't work out how to change the icon in the inventory since they changed it to the Block model. In 1.7.10 it was easy, as I just overwrote the vanilla Minecraft texture, but this approach doesn't work any more as the textures no longer appear in net.minecraft.textures.items. The change was made in 1.8 but I never bothered updating the mod until 1.9 was released. Can anyone point me in the right direction to replace icon textures for mob skulls in the inventory? Thanks
March 21, 20169 yr Skulls are rendered using TileEntitySkullRenderer both as blocks in the world and items in inventories. This uses the texture of the skull's entity type, so overriding that with a resource pack should change the texture of the entity and its skull. How did you manage to change the model and texture of the block form but not the item form? Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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