gurujive Posted March 21, 2016 Posted March 21, 2016 I Would Like to be able to makeFireworks but do so silently, Adding, Silent:1b does not work to remove the noise produced by makeFireworks. I have went at it like so: this.isSilent(); this.worldObj.makeFireworks(this.posX, this.posY, this.posZ, this.motionX, this.motionY, this.motionZ, nbttagcompound); this.isSilent(); only to laugh at myself. If it is possible to get these things to be quiet, I'd really enjoy this. I could do a whole bunch of stuff with a silent firework. Anyone know how to solve this one? Quote
gurujive Posted March 21, 2016 Author Posted March 21, 2016 Almost vague... I'll see what I can do. I'm not looking to cover up the noise with some other noise that is silent. Because that totally ruins the whole purpose of this. It just doesn't need to make the explode noises unless I specify it to do so. If I cover up the sound with a silent sound what this will do is prohibit me from performing other sounds, or hearing them for that matter.. Quote
Ernio Posted March 21, 2016 Posted March 21, 2016 Not an expert, but can't you just cancel it (event)? Modifying outcome is like the sole purpose of Events. Not in IDE so idk is Cancellable. Quote 1.7.10 is no longer supported by forge, you are on your own.
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