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[1.9] Item model not correctly rendering


nloah

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I can get the texture to load, but the item is rotated incorrectly and is sized strangely.

 

Here's the item .json:

{

"parent":"testmod:item/standard_item",

    "textures": {

    "layer0":"testmod:items/test_item"

    } 

}

 

and the parent:

{

    "parent":"builtin/generated",

    "display": {

        "thirdperson": {

            "rotation": [ -90, 0, 0 ],

            "translation": [ 0, 1, -3 ],

            "scale": [ 0.55, 0.55, 0.55 ]

        },

        "firstperson": {

            "rotation": [ 0, -135, 25 ],

            "translation": [ 0, 4, 2 ],

            "scale": [ 1.7, 1.7, 1.7 ]

        }

    }

}

 

 

I'm not getting any errors, but it even seems as if no change I make in the parent file is reflected in-game. Using IntelliJ.

 

EDIT: Think I figured it out, 1.9's format changed a bit. If anyone else has this issues, here's 1.9:

 

{

    "parent": "builtin/generated",

    "display": {

        "ground": {

            "rotation": [ 0, 0, 0 ],

            "translation": [ 0, 2, 0],

            "scale":[ 0.5, 0.5, 0.5 ]

        },

        "head": {

            "rotation": [ 0, 180, 0 ],

            "translation": [ 0, 13, 7],

            "scale":[ 1, 1, 1]

        },

        "thirdperson_righthand": {

            "rotation": [ 0, 0, 0 ],

            "translation": [ 0, 3, 1 ],

            "scale": [ 0.55, 0.55, 0.55 ]

        },

        "firstperson_righthand": {

            "rotation": [ 0, -90, 25 ],

            "translation": [ 1.13, 3.2, 1.13],

            "scale": [ 0.68, 0.68, 0.68 ]

        }

    }

}

 

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