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[1.8.9+] [SOLVED] Different OpenGL


Bektor

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Hi,

 

I'm wondering if it's possible to use native OpenGL 3.3 in Minecraft for my mod while Minecraft itself is

using OpenGL 2.1 or so. I don't want to get everything running at OpenGL 3.3, just my own mod

should use it.

And if it's possible, how is it possible. (I need just a point to start.)

 

Thx in advance.

Bektor

Developer of Primeval Forest.

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OpenGL is backwards compatible. A graphics card that supports OpenGL 3.3 will support 2.1 and you can use the two at the same time. If you want to use commands from 3.3, go ahead. You just need a GPU that supports it.

Ok, I'll test it out. Just asked because I know that when I want to use OpenGL 3.3 with LWJGL 3 I have to create a OpenGL Context for OpenGL 3.3 and tell it if I want backwards compatibility with OpenGL 2.x etc. or not. [or I just can create the highest OpenGL Context which is possible and make it backwards compatibility]

Developer of Primeval Forest.

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