Jump to content

[1.8.9+] [SOLVED] Different OpenGL


Bektor

Recommended Posts

Hi,

 

I'm wondering if it's possible to use native OpenGL 3.3 in Minecraft for my mod while Minecraft itself is

using OpenGL 2.1 or so. I don't want to get everything running at OpenGL 3.3, just my own mod

should use it.

And if it's possible, how is it possible. (I need just a point to start.)

 

Thx in advance.

Bektor

Developer of Primeval Forest.

Link to comment
Share on other sites

OpenGL is backwards compatible. A graphics card that supports OpenGL 3.3 will support 2.1 and you can use the two at the same time. If you want to use commands from 3.3, go ahead. You just need a GPU that supports it.

Ok, I'll test it out. Just asked because I know that when I want to use OpenGL 3.3 with LWJGL 3 I have to create a OpenGL Context for OpenGL 3.3 and tell it if I want backwards compatibility with OpenGL 2.x etc. or not. [or I just can create the highest OpenGL Context which is possible and make it backwards compatibility]

Developer of Primeval Forest.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.