Bektor Posted March 22, 2016 Share Posted March 22, 2016 Hi, I'm wondering if it's possible to implement local weather to my own mod. The local weather should only be used in my own dimension and not in the overworld. If it is possible, what do I need for this and how can I do this? (it would be nice if it is possible without modifying or overriding vanilla stuff, so that its running parallel ) Thx in advance. Bektor Quote Developer of Primeval Forest. Link to comment Share on other sites More sharing options...
deerangle Posted March 23, 2016 Share Posted March 23, 2016 Since Rain for example is an "FXEntity" you could create your own effectenttiy, and use it in your dimension Quote Link to comment Share on other sites More sharing options...
Bektor Posted March 23, 2016 Author Share Posted March 23, 2016 Since Rain for example is an "FXEntity" you could create your own effectenttiy, and use it in your dimension Well, but the rain particle doesn't spawn themself in the world. Somewhere they get spawned in the world (all loaded chunks in vanilla case, except for the desert). So how can I spawn them local in an area where the weather is rain. (so just there it rains and just there the world gets darker because of rain) Quote Developer of Primeval Forest. Link to comment Share on other sites More sharing options...
JoelGodOfWar Posted March 23, 2016 Share Posted March 23, 2016 Check out EntityRenderer, addRainParticles. Quote Link to comment Share on other sites More sharing options...
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