Posted March 23, 20169 yr Hello, I've searched and searched with no answer.... What my problem is: When i call my Rotation with partialTick, it stays at 0 Degrees and flickers.... What i found out by other threads: I have to call item onUpdate i entityUpdate or something, but can't seem to find a way in 1.8.9 to do this.... My codes: TileEntity: package dk.glazzo.mod.tileentity; import dk.glazzo.mod.tileentity.render.GRenderer_glazzoItemStand; import net.minecraft.client.renderer.texture.ITickable; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.Packet; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.IProgressUpdate; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class GTileEntity_glazzoItemStand extends TileEntity implements ITickable { @SideOnly(Side.CLIENT) public int rotation = 0; @Override public void tick() { if(worldObj.isRemote) { rotation++; if(rotation > 360) { rotation = 0; } } } } TileRenderer: package dk.glazzo.mod.tileentity.render; import dk.glazzo.mod.blocks.GBlocks_glazzoItemStand; import dk.glazzo.mod.tileentity.GTileEntity_glazzoItemStand; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.item.EntityItem; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; public class GRenderer_glazzoItemStand extends TileEntitySpecialRenderer { EntityItem entityItem = new EntityItem(Minecraft.getMinecraft().theWorld, 0D, 0D, 0D, new ItemStack(Items.fish)); @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTicks, int destroyStage) { entityItem.hoverStart = 0; if(!(tileEntity.getBlockType() instanceof GBlocks_glazzoItemStand)) return; GTileEntity_glazzoItemStand tileEntity_glazzoItemStand = (GTileEntity_glazzoItemStand) tileEntity; GlStateManager.pushMatrix(); { GlStateManager.translate(x, y, z); GlStateManager.translate(0.5, 0, 0.5); float rotation = (float) tileEntity_glazzoItemStand.rotation + partialTicks; GlStateManager.rotate(rotation, 0, 1, 0); Minecraft.getMinecraft().getRenderManager().renderEntityWithPosYaw(entityItem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); Minecraft.getMinecraft().getRenderItem(); } GlStateManager.popMatrix(); } } Thanks!
March 25, 20169 yr Author Im very confused... Can you tell me how do do such thing? im totaly lost...
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