vikke Posted March 23, 2016 Share Posted March 23, 2016 Hello, I've searched and searched with no answer.... What my problem is: When i call my Rotation with partialTick, it stays at 0 Degrees and flickers.... What i found out by other threads: I have to call item onUpdate i entityUpdate or something, but can't seem to find a way in 1.8.9 to do this.... My codes: TileEntity: package dk.glazzo.mod.tileentity; import dk.glazzo.mod.tileentity.render.GRenderer_glazzoItemStand; import net.minecraft.client.renderer.texture.ITickable; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.Packet; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.IProgressUpdate; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class GTileEntity_glazzoItemStand extends TileEntity implements ITickable { @SideOnly(Side.CLIENT) public int rotation = 0; @Override public void tick() { if(worldObj.isRemote) { rotation++; if(rotation > 360) { rotation = 0; } } } } TileRenderer: package dk.glazzo.mod.tileentity.render; import dk.glazzo.mod.blocks.GBlocks_glazzoItemStand; import dk.glazzo.mod.tileentity.GTileEntity_glazzoItemStand; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.item.EntityItem; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; public class GRenderer_glazzoItemStand extends TileEntitySpecialRenderer { EntityItem entityItem = new EntityItem(Minecraft.getMinecraft().theWorld, 0D, 0D, 0D, new ItemStack(Items.fish)); @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTicks, int destroyStage) { entityItem.hoverStart = 0; if(!(tileEntity.getBlockType() instanceof GBlocks_glazzoItemStand)) return; GTileEntity_glazzoItemStand tileEntity_glazzoItemStand = (GTileEntity_glazzoItemStand) tileEntity; GlStateManager.pushMatrix(); { GlStateManager.translate(x, y, z); GlStateManager.translate(0.5, 0, 0.5); float rotation = (float) tileEntity_glazzoItemStand.rotation + partialTicks; GlStateManager.rotate(rotation, 0, 1, 0); Minecraft.getMinecraft().getRenderManager().renderEntityWithPosYaw(entityItem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); Minecraft.getMinecraft().getRenderItem(); } GlStateManager.popMatrix(); } } Thanks! Quote Link to comment Share on other sites More sharing options...
vikke Posted March 25, 2016 Author Share Posted March 25, 2016 Im very confused... Can you tell me how do do such thing? im totaly lost... Quote Link to comment Share on other sites More sharing options...
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