Posted March 25, 20169 yr Alright, so I recently created a block that when destroyed, drops an item (action figure). It does drop the item, but I was wondering if there was a way to decrease the chances of it dropping. (Like flint in gravel) Thanks! Code: @Override public ArrayList<ItemStack> getDrops(World world, int x, int y, int z, int metadata, int fortune) { ArrayList<ItemStack> drops = new ArrayList<ItemStack>(); drops.add(new ItemStack(Mymod.itemFigure, world.rand.nextInt(1) + 1)); return drops;
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