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Alright, so I recently created a block that when destroyed, drops an item (action figure). It does drop the item, but I was wondering if there was a way to decrease the chances of it dropping. (Like flint in gravel) Thanks!

 

Code:

 

 

@Override

    public ArrayList<ItemStack> getDrops(World world, int x, int y, int z, int metadata, int fortune) {

        ArrayList<ItemStack> drops = new ArrayList<ItemStack>();

        drops.add(new ItemStack(Mymod.itemFigure, world.rand.nextInt(1) + 1));

return drops;

 

 

 

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