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[1.7.10] Random structure gen


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In a mod I'm making I want structures to generate randomly all across a dimension. For example, a chunk would have a 1 in 200 chance of containing said structure. How would I implement this? The thing is the only mod I know that does stuff exactly like this is a closed-source mod that I don't want to use and get in trouble for so I want some public help that I know is copyright-free. Right now I'm looking to edit the chunkprovider's populate() method.


Worlds with the same seed should generate the structures in the exact same place.

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Can't directly help you but if you know a mod that does something and you want to learn to do similar thing on your own, I don't think there would be anything wrong in decompiling said mod.

1.7.10 is no longer supported by forge, you are on your own.

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