Jump to content

Recommended Posts

Posted

Hello,

So I'll start off by saying hello to the forge community as I am new to modding. (I have tried in the past but it didn't stick) I have a solid foundation in Java, have done a lot of reading and what not on it, I feel as if I know enough to fluently program, it's just a matter of learning forge and rendering and such.

 

My issue is as follows, I am trying to render a texture that is 768 * 768 as the background for a gui (I know your supposed to have 256*256) so I have to rewrite drawTexturedModalRect to adapt to this. But being new to all of this rendering stuff such as U, V coordinates; which seem simple. Here's my code:

 

        double startX = (double)((float)mc.displayWidth / 2) - (((float)texWidth / 2));
        double startY = (double)((float)mc.displayHeight / 2) + (((float)texHeight / 2));
        Tessellator tessellator = Tessellator.getInstance();
        VertexBuffer vertexBuffer = tessellator.getBuffer();
        GlStateManager.disableFog();
        GlStateManager.disableLighting();
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        mc.getTextureManager().bindTexture(background);
        vertexBuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
        vertexBuffer.pos(startX, startY, 0).tex(0, 0).endVertex();
        vertexBuffer.pos(startX + texWidth, startY, 0).tex(1, 0).endVertex();
        vertexBuffer.pos(startX, startY + texHeight, 0).tex(0, 1).endVertex();
        vertexBuffer.pos(startX + texWidth, startY + texHeight, 0).tex(1, 1).endVertex();
        tessellator.draw();

 

What I am trying to: Well end of the day, I am trying to make a panel like the achievement panel in which you can click and drag through a larger texture to find information and I am currently rendering the frame this will be inside. I want it to be in the center of the screen reliably which is what I assume I will get if I divide the display width and height by 2 (+/- 1 of course) and then set that as the point to start drawing at. Then just telling it to go the texture width and height away from that point to render the rest of the texture. This is all just what I derived from looking at the built-in drawTexturedModalRect, however I find it kind of hard to read because of all of the casting.

 

Questions & Clarifications: So to my interpretation vertexBuffer.pos() takes an X and a Y, these being the location on the screen. vertexBuffer.tex() takes a U and a V of which is a value from 0 - 1 with 1 being the full texture. And vertexBuffer.endVertex() simply ending the declaration of a vertex. However in game when I right click the item this gui is bound to, nothing shows up and I can for the life of me figure out why. It's probably something huge that just hasn't hit me yet due my my ineptness in rendering.

 

Again, I know this is probably a noob question, I'm just looking to further educate myself on rendering and what not. So if someone would run through rendering in a bit of detail, not from just a code perspective like "Call this function and it takes these parameters, this is what these parameters are..." instead; this is what this does in-game and here's why. Or a place where I can find this information would be most appreciated.

 

Thanks, WaffleMan0310

Posted

Go to Gui.class and scroll alllllll the waaaayy down :D (few last methods)

 

Oh... I forgot to answer questions...

Okay 1st: All (?) vertex formats in GL are anti-clockwise.

 

As to all other stuff... we need more direct question or at least "what you want" stuff :P

1.7.10 is no longer supported by forge, you are on your own.

Posted

Oh...wow. Thanks! I guess a good follow-up would be: Is there a built-in or conventional way for centering a drawn texture?

 

There is guiLeft and guiTop but I believe those are for normal sized (256x256) GUIs. You can just do:

width/2-768/2 for centering on x. Y is the same thing (except with height).

Posted

As another follow-up, I got to the point in that I am rendering the frame correctly and got a system to cause the texture to move when the mouse is held down and moved. Here's the code:

 

public class GuiGuideBook extends GuiScreen{

    private static final ResourceLocation background = new ResourceLocation(Reference.MODID, ResourceHelper.GUIDEBOOK_BACKGROUND);
    private static final ResourceLocation frame = new ResourceLocation(Reference.MODID, ResourceHelper.GUIDEBOOK_FRAME);
    private int frameWidth;
    private int frameHeight;
    private int mouseStartX;
    private int mouseStartY;
    private int mouseDisplacementX;
    private int mouseDisplacementY;
    private int backgroundX;
    private int backgroundY;

    public GuiGuideBook() {
        setGuiSize(512, 512);
    }

    @Override
    public void initGui() {
        this.frameWidth = (int)(width * 1.1);
        this.frameHeight = (int)(height * 1.92);
    }
    @Override
    public void updateScreen() {

    }
    @Override
    protected void mouseClicked(int mouseX, int mouseY, int mouseButton) {
        this.mouseStartX = mouseX;
        this.mouseStartY = mouseY;
    }

    @Override
    protected void mouseReleased(int mouseX, int mouseY, int mouseButton) {
        backgroundX += mouseDisplacementX;
        backgroundY += mouseDisplacementY;
        mouseDisplacementX = 0;
        mouseDisplacementY = 0;
    }

    @Override
    protected void mouseClickMove(int mouseX, int mouseY, int clickedMouseButton, long timeSinceLastClick) {
        this.mouseDisplacementX =  mouseX - mouseStartX;
        this.mouseDisplacementY = mouseY - mouseStartY;

    }
    @Override
    public void drawScreen(int mouseX, int mouseY, float partialTicks) {
        drawMovingBackground();
        drawFrame();
    }
    @Override
    public void onGuiClosed() {

    }
    @Override
    public boolean doesGuiPauseGame() {
        return false;
    }
    public void drawMovingBackground() {
        GlStateManager.disableFog();
        GlStateManager.disableLighting();
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        mc.getTextureManager().bindTexture(background);
        drawModalRectWithCustomSizedTexture(0, 0, 1.0F - (float) (backgroundX + mouseDisplacementX), 1.0F - (float) (backgroundY + mouseDisplacementY), frameWidth, frameHeight, 1280, 720);
    }
    public void drawFrame() {
        int startX = Math.round(((float)width / 2) - ((float) frameWidth / 2));
        int startY = Math.round(((float)height / 2) - ((float) frameHeight / 2));
        GlStateManager.disableFog();
        GlStateManager.disableLighting();
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        mc.getTextureManager().bindTexture(frame);
        drawScaledCustomSizeModalRect(startX, startY - 5, 0, 0, 768, 768, frameWidth, frameHeight, 768, 768);
    }
}

 

The only issue is making the moving background texture contained in the frame. Currently the frame is rendered over the background and the background takes up the whole screen. I tried looking at the achievement gui class and found that achievement was readable, but it seemed to only be for adding the achievements themselves. While GuiAchievements appears to be the class that generates the gui itself, and is full of a bunch of "field_146567_u" type variables. Here is an example of what it looks like in game: http://imgur.com/qqmLnv4

 

The space background scrolls just like the achievement panel does, I just need some education on how exactly I would make a "window" to see said background.

 

Any help would be most appreciated!

Posted

Well, there is normal, prefered way:

Simply start drawing BG from x/y and end at u/v. It's REALLY simple math, just use your brain. :P

 

Tricky way:

Use GL to cut frame for you.

GL11.glEnable(GL11.GL_SCISSOR_TEST);
GL11.glScissor(x, y, w, h);
// YOUR CODE (everything that should be cut).
GL11.glDisable(GL11.GL_SCISSOR_TEST);

 

Note that direct GL operation will need you to do some scaling stuff on those x,y,w,h params.

This is what you can use:

ScaledResolution res = new ScaledResolution(this.mc);
double scaleW = this.mc.displayWidth / res.getScaledWidth_double();
double scaleH = this.mc.displayHeight / res.getScaledHeight_double();

 

Math I am leaving as exerice.

 

EDIT

 

But seriously - USE 1st one!

1.7.10 is no longer supported by forge, you are on your own.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); } this.setSaddle(true); return InteractionResult.SUCCESS; } else if (!level.isClientSide && this.hasSaddle()) { player.startRiding(this); MountSyncPacket packet = new MountSyncPacket(true); // 'true' means the player is mounted NetworkHandler.CHANNEL.sendToServer(packet); // Ensure the server handles the packet return InteractionResult.SUCCESS; } return InteractionResult.PASS; } @Override public void travel(Vec3 travelVector) { if (this.isVehicle() && this.getControllingPassenger() instanceof Player) { System.out.println("The wolf has a passenger."); System.out.println("The passenger is a player."); Player player = (Player) this.getControllingPassenger(); // Ensure the player is the controller this.setYRot(player.getYRot()); this.yRotO = this.getYRot(); this.setXRot(player.getXRot() * 0.5F); this.setRot(this.getYRot(), this.getXRot()); this.yBodyRot = this.getYRot(); this.yHeadRot = this.yBodyRot; float forward = player.zza; float strafe = player.xxa; if (forward <= 0.0F) { forward *= 0.25F; } this.flyingSpeed = this.getSpeed() * 0.1F; this.setSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED) * 1.5F); this.setDeltaMovement(new Vec3(strafe, travelVector.y, forward).scale(this.getSpeed())); this.calculateEntityAnimation(this, false); } else { // The wolf does not have a passenger or the passenger is not a player System.out.println("No player is mounted, or the passenger is not a player."); super.travel(travelVector); } } public boolean hasSaddle() { return this.hasSaddle; } public void setSaddle(boolean hasSaddle) { this.hasSaddle = hasSaddle; } @Override protected void dropEquipment() { super.dropEquipment(); if (this.hasSaddle()) { this.spawnAtLocation(Items.SADDLE); this.setSaddle(false); } } @SubscribeEvent public static void onServerTick(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.START) { MinecraftServer server = net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(); if (server != null) { for (ServerPlayer player : server.getPlayerList().getPlayers()) { if (player.isPassenger() && player.getVehicle() instanceof MountableWolfEntity) { MountableWolfEntity wolf = (MountableWolfEntity) player.getVehicle(); System.out.println("Tick: " + player.getName().getString() + " is correctly mounted on " + wolf); } } } } } private boolean lastMountedState = false; @Override public void tick() { super.tick(); if (!this.level.isClientSide) { // Only on the server boolean isMounted = this.isVehicle() && this.getControllingPassenger() instanceof Player; // Only print if the state changed if (isMounted != lastMountedState) { if (isMounted) { Player player = (Player) this.getControllingPassenger(); // Verify the passenger is a player System.out.println("Server: Player " + player.getName().getString() + " is now mounted."); } else { System.out.println("Server: The wolf no longer has a passenger."); } lastMountedState = isMounted; } } } @Override public void addPassenger(Entity passenger) { super.addPassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(true)); } } } @Override public void removePassenger(Entity passenger) { super.removePassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is no longer mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(false)); } } } @Override public boolean isControlledByLocalInstance() { Entity entity = this.getControllingPassenger(); return entity instanceof Player; } @Override public void positionRider(Entity passenger) { if (this.hasPassenger(passenger)) { double xOffset = Math.cos(Math.toRadians(this.getYRot() + 90)) * 0.4; double zOffset = Math.sin(Math.toRadians(this.getYRot() + 90)) * 0.4; passenger.setPos(this.getX() + xOffset, this.getY() + this.getPassengersRidingOffset() + passenger.getMyRidingOffset(), this.getZ() + zOffset); } } } MountSyncPacket package com.vals.valscraft.network; import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); System.out.println("Server: Player " + player.getName().getString() + " is no longer mounted."); } } } }); context.setPacketHandled(true); // Marks the packet as handled } } networkHandler package com.vals.valscraft.network; import com.vals.valscraft.valscraft; import net.minecraft.resources.ResourceLocation; import net.minecraftforge.network.NetworkRegistry; import net.minecraftforge.network.simple.SimpleChannel; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class NetworkHandler { private static final String PROTOCOL_VERSION = "1"; public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel( new ResourceLocation(valscraft.MODID, "main"), () -> PROTOCOL_VERSION, PROTOCOL_VERSION::equals, PROTOCOL_VERSION::equals ); public static void init() { int packetId = 0; // Register the mount synchronization packet CHANNEL.registerMessage( packetId++, MountSyncPacket.class, MountSyncPacket::encode, MountSyncPacket::decode, (msg, context) -> msg.handle(context.get()) // Get the context with context.get() ); } }  
    • Do you use features of inventory profiles next (ipnext) or is there a change without it?
    • Remove rubidium - you are already using embeddium, which is a fork of rubidium
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.