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Posted
[22:27:33] [main/DEBUG] [FML/]: Examining for coremod candidacy warpbook-1.7.10_2.0.36.jar

[22:27:33] [main/DEBUG] [FML/]: Not found coremod data in warpbook-1.7.10_2.0.36.jar

[22:27:33] [main/DEBUG] [FML/]: Examining for coremod candidacy warpbook-1.8.9_2.0.43.jar

[22:27:33] [main/DEBUG] [FML/]: Not found coremod data in warpbook-1.8.9_2.0.43.jar

...

[22:27:41] [Client thread/DEBUG] [FML/]: Found a candidate zip or jar file warpbook-1.7.10_2.0.36.jar

[22:27:41] [Client thread/DEBUG] [FML/]: Found a candidate zip or jar file warpbook-1.8.9_2.0.43.jar

...

[22:27:51] [Client thread/DEBUG] [FML/]: Examining file warpbook-1.7.10_2.0.36.jar for potential mods

[22:27:51] [Client thread/TRACE] [FML/]: Located mcmod.info file in file warpbook-1.7.10_2.0.36.jar

[22:27:51] [Client thread/DEBUG] [FML/]: Identified a mod of type Lcpw/mods/fml/common/Mod; (com.panicnot42.warpbook.WarpBookMod) - loading

[22:27:51] [Client thread/TRACE] [warpbook/]: Parsed dependency info : [] [] []

[22:27:51] [Client thread/DEBUG] [FML/]: Examining file warpbook-1.8.9_2.0.43.jar for potential mods

[22:27:51] [Client thread/TRACE] [FML/]: Located mcmod.info file in file warpbook-1.8.9_2.0.43.jar

...

[22:27:53] [Client thread/INFO] [FML/]: FML has found a non-mod file warpbook-1.8.9_2.0.43.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.

...

[22:28:01] [Client thread/ERROR] [FML/]: Caught exception from warpbook

java.lang.NoClassDefFoundError: net/minecraftforge/fml/common/network/IGuiHandler

 

It looks like you have both a 1.8.9 and a 1.7.10 version of Warp Book installed. Remove the 1.8.9 version.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted
Caused by: java.lang.ClassNotFoundException: extracells.part.PartFluidInterface

...

Caused by: java.lang.ClassNotFoundException: appeng.api.networking.crafting.ICraftingProvider

 

The versions of Extra Cells 2 and Applied Energistics 2 you have installed are incompatible. Update AE2.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted
java.lang.NoSuchMethodError: micdoodle8.mods.galacticraft.core.util.WorldUtil.otherModGenerate(IILnet/minecraft/world/World;Lnet/minecraft/world/chunk/IChunkProvider;Lnet/minecraft/world/chunk/IChunkProvider;)V

 

Make sure you're using the latest version of Galacticraft and MicdoodleCore.

 

In future, please post logs using Gist.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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    • You can check mod compatibility remove new mods and test them one by one.
    • @Tsuk1 Also, new note, you can use blockbench to make the custom item model for when it is not on the head.   EDIT: Funny story, I am making a mod similar to yours! Mine is called NorseMC.
    • @Nood_dev Could you send a screenshot of your weapon code? Here is the one I made (for a dagger): The specific UUID does not matter, just that it is the same every time, which is why UUID#randomUUID does not work public class DaggerItem extends TieredItem implements Vanishable { protected static final double REACH_MODIFIER = -1.5D; protected final Multimap<Attribute, AttributeModifier> defaultModifiers; protected final UUID BASE_ATTACK_REACH_UUID = UUID.fromString("6fe75b5c-9d1b-4e83-9eea-a1d5a94e8dd5") public DaggerItem(Tier pTier, int pAttackDamageModifier, float pAttackSpeedModifier, Properties pProperties) { super(pTier, pAttackDamageModifier, pAttackSpeedModifier, pProperties); this.attackDamage = (float) pAttackDamageModifier + pTier.getAttackDamageBonus(); ImmutableMultimap.Builder<Attribute, AttributeModifier> builder = ImmutableMultimap.builder(); builder.put(Attributes.ATTACK_DAMAGE, new AttributeModifier(BASE_ATTACK_DAMAGE_UUID, "Weapon modifier", this.attackDamage, AttributeModifier.Operation.ADDITION)); builder.put(Attributes.ATTACK_SPEED, new AttributeModifier(BASE_ATTACK_SPEED_UUID, "Weapon modifier", pAttackSpeedModifier, AttributeModifier.Operation.ADDITION)); // THE ONE YOU WANT: builder.put(ForgeMod.ENTITY_REACH.get(), new AttributeModifier(BASE_ATTACK_REACH_UUID, "Weapon modifier", REACH_MODIFIER, AttributeModifier.Operation.ADDITION)); this.defaultModifiers = builder.build(); } @Override public Multimap<Attribute, AttributeModifier> getDefaultAttributeModifiers(EquipmentSlot pEquipmentSlot) { return pEquipmentSlot == EquipmentSlot.MAINHAND ? this.defaultModifiers : super.getDefaultAttributeModifiers(pEquipmentSlot); } }
    • https://images.app.goo.gl/1PxFKdxByTgkxvSu6
    • That's what we'll try out. I could never figure out how to recreate the crash, so I'll just have to wait and see.
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