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How to generate recipes for all items in the ItemRegistry?


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Is there any sort of logic to how you choose inputs and outputs, or you just want every single registered item to be craftable in groups of 9 to make... what?


Anyway, just iterate through the registered items and add recipes, e.g.:

for (Item item : registered items) {
  GameRegistry.addRecipe(output, 'xxx','xxx','xxx', 'x', item);

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