Jump to content

Recommended Posts

Posted

Hi,

I was wondering how to add new AI mechanics to existing vanilla mobs. The only way I can think of doing it is accessing a mob's tasks and targetTasks variables whenever it joins the game (via Forge's EntityJoinWorldEvent) and adding the new AI task there. Is there a better way to doing this? Perhaps something that adds the AI to all mobs instead of one at a time? Thanks - SH

Posted

To add new AI tasks you need to use

EntityLiving#tasks

and

EntityLiving#targetTasks

, yes. The earliest you can do this is

EntityJoinWorldEvent

.

 

There's no way to globally add a new AI task that's automatically applied to every entity.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.