Posted April 1, 20169 yr Hi, I was wondering how to add new AI mechanics to existing vanilla mobs. The only way I can think of doing it is accessing a mob's tasks and targetTasks variables whenever it joins the game (via Forge's EntityJoinWorldEvent) and adding the new AI task there. Is there a better way to doing this? Perhaps something that adds the AI to all mobs instead of one at a time? Thanks - SH
April 2, 20169 yr To add new AI tasks you need to use EntityLiving#tasks and EntityLiving#targetTasks , yes. The earliest you can do this is EntityJoinWorldEvent . There's no way to globally add a new AI task that's automatically applied to every entity. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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