Posted April 2, 20169 yr Like the title says. If you give yourself an item, it counts as if you tossed it, and there is no way to test that it is from a give command, since setOwner isn't called in time. I've noticed that the event fires from "dropPlayerItemWithRandomChoice", and the boolean parameter is "unused". Perhaps it could be used to signify it should have an owner?
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.