Posted December 1, 201212 yr I've looked and looked and looked but I can't find an answer in the code, so I'm turning here. What I want to do is make it so that blocks are affected by gravity(Similarly to sand). The issue is, I want to use pre existing blocks like grass and dirt and whatnot, and I don't want to edit or override any base class files to do it. Is there anything I can do, or am I just going to have to edit some base class files?
December 1, 201212 yr IScheduledTickHandler + EntityFallingSand? Set the block to air and create a new EntityFallingSand with the block's texture? Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!)
December 1, 201212 yr Author That wouldn't work... I can't have the server checking every loaded block every tick or it'll get laggy. And I don't even think there'd be an efficient way to check any loaded blocks anyways...
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