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Villager Textures


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okay, this is really beginning to piss me off.

 

im 90% sure that this is causing me problems with my model.

 

so. my question is, does anyone have a java file that includes the standard villager model that will match this standard texture?

 

or a link to it?

 

https://www.google.ca/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&ved=0ahUKEwiy3KT-iPDLAhUmyYMKHf1JBf8QjBwIBA&url=http%3A%2F%2Ftechne.zeux.me%2Fapi%2Fmodel%2F4312d3cc%2Ftexture&psig=AFQjCNHheUw7KaO1SYHl1LP9if8BIKBQrA&ust=1459690490409338

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okay thanks, but  i dont think that that is the problem.

 

my biped will spawn but only for a split second and then disappear, and the texture is clearly not lining up at all.

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okay....it is stated in my previous post that this entity is not rendering. it is a white 1x1x1 block and only for a second and then disappears from the world. i want both of these entities in my mod.

one is a simple custom villager.

one is a bee hive with several dots around it.

 

the beehive works in the WorkSpace i created it in allows it to run, but i copied over the files and corrects the errors, but still it will not work.

 

the biped is a mirror image aside from the model files. can someone please help me out here?

 

http://pastebin.com/u/DrMDGG

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Your

IRenderFactory#createRenderFor

implementation must create a new instance of the appropriate

Render

class (e.g.

RenderBeeHive

) using the supplied

RenderManager

. You cannot create the

Render

instance outside of that method and return it.

 

Your

RenderFactory#createRenderFor

method is currently returning

null

because you never assign a value to the

RenderBeeHive.instance

field.

 

Do not use

EntityRegistry.registerGlobalEntityID

(there's a reason it's deprecated) or manually manipulate

EntityList.entityEggs

. All you need to register an entity is

EntityRegistry.registerModEntity

. If you need a spawn egg, use the overload with the two additional

int

arguments (the egg colours).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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isn't that this?

 

import net.minecraft.client.renderer.entity.Render;

import net.minecraft.client.renderer.entity.RenderManager;

import net.minecraftforge.fml.client.registry.IRenderFactory;

 

public class RenderFactory implements IRenderFactory {

 

@Override

public Render createRenderFor(RenderManager manager) {

 

return RenderBeeHive.instance;

}

 

}

 

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That's the class I'm talking about, yes. You're trying to return an existing instance instead of creating a new one (error 1) and returning

null

because you never assign a value to the field (error 2).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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