Posted April 2, 20169 yr okay, this is really beginning to piss me off. im 90% sure that this is causing me problems with my model. so. my question is, does anyone have a java file that includes the standard villager model that will match this standard texture? or a link to it? https://www.google.ca/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&ved=0ahUKEwiy3KT-iPDLAhUmyYMKHf1JBf8QjBwIBA&url=http%3A%2F%2Ftechne.zeux.me%2Fapi%2Fmodel%2F4312d3cc%2Ftexture&psig=AFQjCNHheUw7KaO1SYHl1LP9if8BIKBQrA&ust=1459690490409338
April 2, 20169 yr The ModelVillager class is Minecraft's villager model. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
April 2, 20169 yr okay thanks, but i dont think that that is the problem. my biped will spawn but only for a split second and then disappear, and the texture is clearly not lining up at all.
April 2, 20169 yr okay....it is stated in my previous post that this entity is not rendering. it is a white 1x1x1 block and only for a second and then disappears from the world. i want both of these entities in my mod. one is a simple custom villager. one is a bee hive with several dots around it. the beehive works in the WorkSpace i created it in allows it to run, but i copied over the files and corrects the errors, but still it will not work. the biped is a mirror image aside from the model files. can someone please help me out here? http://pastebin.com/u/DrMDGG
April 3, 20169 yr Your IRenderFactory#createRenderFor implementation must create a new instance of the appropriate Render class (e.g. RenderBeeHive ) using the supplied RenderManager . You cannot create the Render instance outside of that method and return it. Your RenderFactory#createRenderFor method is currently returning null because you never assign a value to the RenderBeeHive.instance field. Do not use EntityRegistry.registerGlobalEntityID (there's a reason it's deprecated) or manually manipulate EntityList.entityEggs . All you need to register an entity is EntityRegistry.registerModEntity . If you need a spawn egg, use the overload with the two additional int arguments (the egg colours). Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
April 3, 20169 yr isn't that this? import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraftforge.fml.client.registry.IRenderFactory; public class RenderFactory implements IRenderFactory { @Override public Render createRenderFor(RenderManager manager) { return RenderBeeHive.instance; } }
April 3, 20169 yr That's the class I'm talking about, yes. You're trying to return an existing instance instead of creating a new one (error 1) and returning null because you never assign a value to the field (error 2). Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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