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As a result of being unable to use Forge blockstates for all variants of my model (3*(2^21) combinations later...), I've now gone to use an implementation of IBakedModel as demonstrated in TheGreyGhost's mbe05 example.

 

While I realize I could make a model for each rotation, is there a way to rotate an IModel before or during the baking process? I'd like to rotate it or its quads as opposed to 20-something different models, so is there a way to do this?

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