Posted April 6, 20169 yr Hi, I'm wondering how I can compare the OpenGL version which the player uses with the one I specified? I already heard about this here: GLContext.getCapabilities().OpenGL20 But I also heard that it might give the wrong output on Intel HD graphics. Thx in advance. Bektor Developer of Primeval Forest.
April 7, 20169 yr I suggest you share your findings so other people with the same problem can find the solution. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.