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I highly doubt that's going to work - ray casting is used to fetch 'real' objects in the world that the player is looking at, not elements in a GUI. Also, a ray cast only ever returns a Block, an Entity, or null, so the best you could expect would be to get the client player being rendered, and that's usually Minecraft.getMinecraft().thePlayer.

 

Basically, if you're trying to determine specific parts of the player model that are being clicked, your approach is not going to work.

 

You may be able to estimate based on the current mouse position in relation to where the standard model biped is displaying within your GUI: e.g. if your display box starts at (0, 0) and goes to (100, 50) and the model renders from (10, 10) to (90, 40), then if the mouse is between say (15, 10) and (35, 40), you could assume the mouse is within the head region.

 

You should probably explain what you are actually trying to accomplish.

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