Posted April 9, 20169 yr Hi Everyone (yes i should probably update my forge to the newer version but that'll take forever atm and I havent been on in a while but) How would you make an itemstack indestructible (and by that i mean if it gets thrown into lava or gets left out in the world the item wont ever be destroyed no matter what happens to it)? Is this even possible?
April 9, 20169 yr Hey, Long time no see. ItemStack can exist in more forms than just in-world one. But for in-world one: You need to make custom EntityItem (extend) and return it in Item#getEntityItem and mark Item#hasCustomEntity Big note: I have no idea if those are correct names, nor if they exist in 1.7.10. If they are 1.8+ only, you use events: You do the same, then instead of using Item hooks (mentioned) you use EntityJoinWorldEvent - check instance, itemStack and Item of joining Entity and kill it if it is proper item. Then you spawn your custom one with same itemStack. As to how make it indestructible: Just override some methods and make it not react to lava nor have update item-death timer (lookup vanilla src). As to ANY other forms (inventory, chests, mobs, etc.) Is is proven that it would be impossible to cover all cases of itemStack movement across world (meaning there is always a way that itemStack instance will disappear) - what I'm saying - tracking item is impossible. 1.7.10 is no longer supported by forge, you are on your own.
April 9, 20169 yr Create a class that extends EntityItem and overrides isEntityInvulnerable to return true . This makes the item entity immune to all damage. In your Item class, override the following methods: Item#hasCustomEntity to return true Item#createEntity to create an instance of your EntityItem class with the specified location and ItemStack Item#getEntityLifespan to return Integer.MAX_VALUE This will spawn an invulnerable EntityItem with a lifespan of 2^31-1 ticks or approximately 3.4 years. If you want an item that actually never expires, you'll need to override EntityItem#onUpdate to do exactly the same thing as the existing method and its super method but not check the age/lifespan. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
April 9, 20169 yr Author In my item.java class I did the following @Override public boolean hasCustomEntity(ItemStack stack){ return true; } @Override public Entity createEntity(World world, Entity location, ItemStack itemstack){ System.out.println("HERE"); return new EntityIndestructableItem(world, location.posX, location.posY, location.posZ, itemstack); } @Override public int getEntityLifespan(ItemStack itemStack, World world){ return Integer.MAX_VALUE; } public class EntityIndestructableItem extends EntityItem { public EntityIndestructableItem(World worldIn, double x, double y, double z) { super(worldIn, x, y, z); isImmuneToFire = true; } public EntityIndestructableItem(World world, double x, double y, double z, ItemStack stack) { super(world, x, y, z, stack); isImmuneToFire = true; } public EntityIndestructableItem(World worldIn) { super(worldIn); isImmuneToFire = true; } @Override public boolean isEntityInvulnerable() { return true; } @Override public boolean attackEntityFrom(DamageSource source, float amount) { if(source.getDamageType().equals(DamageSource.outOfWorld.damageType)) { return true; } // prevent any damage besides out of world return false; } } but now I cannot drop the item on the ground and the if the item is on the ground then it disapears when lava kills it and when I take lava away the item reappears
April 9, 20169 yr Author I figured out that my entity was invisible (I had to register the entity in common proxy which i fixed) so now when the lava goes to destroy the item it persists however I still cannot drop the item once I pick it up. Any ideas what would cause the item not to be droppable using the Q btn?
April 9, 20169 yr Author if I change @Override public Entity createEntity(World world, Entity location, ItemStack itemstack){ System.out.println("HERE"); return new EntityIndestructableItem(world, location.posX, location.posY, location.posZ, itemstack); to @Override public Entity createEntity(World world, Entity location, ItemStack itemstack){ System.out.println("HERE"); return new EntityIndestructableItem(world, location.posX, location.posY, location.posZ); I can drop the item but it immediately turns into a stone block which i pick up immediately.... anyone know what the issue is?
April 9, 20169 yr Author Create a class that extends EntityItem and overrides isEntityInvulnerable to return true . This makes the item entity immune to all damage. In your Item class, override the following methods: Item#hasCustomEntity to return true Item#createEntity to create an instance of your EntityItem class with the specified location and ItemStack Item#getEntityLifespan to return Integer.MAX_VALUE This will spawn an invulnerable EntityItem with a lifespan of 2^31-1 ticks or approximately 3.4 years. If you want an item that actually never expires, you'll need to override EntityItem#onUpdate to do exactly the same thing as the existing method and its super method but not check the age/lifespan. So As you can see i followed your suggestions and the itemstack is invulnerable but once I pick it up I cannot drop the itemstack from my hotbar or inventory. would you know why?
April 9, 20169 yr I'm not sure why you can't drop it (might have to do with removing the ItemStack parameter), but to prevent it from being immediately picked up you need to set the pickup delay: entityitem.delayBeforeCanPickup = 40; You can see a working example (i.e. one that can be both dropped and picked up) here. http://i.imgur.com/NdrFdld.png[/img]
April 9, 20169 yr You actually need to copy the motion and pickup delay from the old Entity when you spawn the invulnerable one. You can see my implementation here. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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