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Posted

Hi, I need some help understanding how to use the new capabilities and IItemHandler from the old IInventory / ISidedInventory.

My main source of documentation is this :  https://mcforge.readthedocs.org/en/latest/datastorage/capabilities/

 

 

 

So, what I think I got right is:

The vanilla TileEntity.class already implements ICapabilityProvider

Forge provider the IItemHandler Capability, to use wherever you would use the old interfaces.

Implementing it means overriding getCapability() and hasCapability().  In the TE class?

Make my own implementation of IItemHandler for my inventories (don't use ItemStackHandler).

But then the two methods above don't use it?

 

What goes in my TE class and what goes in a different ad hoc one?

 

Posted

You shouldn't need a custom implementation of

IItemHandler

, just use

ItemStackHandler

.

 

  • Create an
    IItemHandler

    field in your

    TileEntity

    to contain its inventory and set it to an instance of

    ItemStackHandler

    . To replicate

    ISidedInventory

    , use a separate

    IItemHandler

    for each group of slots.

  • Override
    hasCapability

    to return

    true

    when the

    Capability

    is

    CapabilityItemHandler.ITEM_HANDLER_CAPABILITY

    and the inventory can be accessed from the specified

    EnumFacing

    (if you actually care about the facing at all).

  • Override
    getCapability

    to check if the

    Capability

    is

    CapabilityItemHandler.ITEM_HANDLER_CAPABILITY

    . If it is, return the appropriate

    IItemHandler

    for the specified

    EnumFacing

    .

 

In both

hasCapability

and

getCapability

, return the result of the super method when the

Capability

isn't

CapabilityItemHandler.ITEM_HANDLER_CAPABILITY

. This allows external capabilities attached from

AttachCapabilitiesEvent

to be used.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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