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Posted

I'm trying to add 3 properties to my block, which all ranges from 0 to 46. This results in

47*47*47=103823

different blockstate combinations. Now I'm trying to get around this by using the Forge blockstate system. This works for the models, only having to make

3*47=141

variants, but loading the game still takes way too long to be acceptable (15+ minutes). Trying to make a StateMapper ignoring the properties also doesn't effect the loading time.

 

Note: none of these values are saved to metadata, all of them get calculated in

BlockConnectedGlass#getActualState()

.

 

Is there any way to get around this, fix this, or is there some place you can suggest to start debugging?

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

I am now using unlisted properties and extended blockstates, and now it isn't looking for variants from the blockstate file, because they are all unlisted... It is currently looking for the

normal

variant in the blockstate file, not other variants.

 

Any other suggestions/fixes?

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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