Posted April 14, 20169 yr Hello, (((I am looking for a way to make a mod server-side only so Forge allows players to join without the mod installed.))) Also I want to play a sound for a player with this (serverside) mod. (How) is this possible? I tried player.playSound("SOUND.RANDOM.ANVIL_BREAK", 1, 1) but nothing happens. I would very much appreciate your help
April 14, 20169 yr Look into @Mod class. You need: acceptableRemoteVersions = "*" and might want to mark your mod serverSideOnly = true for convinience/security. Notes: You cannot reference ANY Side.CLIENT classes/methods/fields. You DON'T need proxy - why would you. (I see it quite often that people make sided mods and add proxy, totally pointless). As to sound - I can't help without knowing your forge version. 1.7.10 is no longer supported by forge, you are on your own.
April 14, 20169 yr Author Look into @Mod class. You need: acceptableRemoteVersions = "*" and might want to mark your mod serverSideOnly = true for convinience/security. Notes: You cannot reference ANY Side.CLIENT classes/methods/fields. You DON'T need proxy - why would you. (I see it quite often that people make sided mods and add proxy, totally pointless). As to sound - I can't help without knowing your forge version. Thank you very much, that worked! I'm using a Cauldron 1.7.10 server with Forge 7.10.85.1236.
April 14, 20169 yr Author I think SPacketSoundEffect should be the thing youre looking for Could you explain a bit more? I didn't find anything like that...
April 14, 20169 yr Author You want World#playSoundEffect(double, double, double, String, float, float) . It only works on the server and will send a packet to the players to play the sound. I tried... int x = player.chunkCoordX; int y = player.chunkCoordY; int z = player.chunkCoordZ; World w = DimensionManager.getWorld(0); w.playSoundEffect((double) x, (double) y, (double) z, "SOUND.RANDOM.WOOD_CLICK", 1F, 1F); but it doesnt work. Where is the problem?
April 14, 20169 yr chunkCoord is the chunk the player is in. You dont want that. You want his position (posX,posY,posZ)
April 14, 20169 yr Proper args: player.posX player.posY, player.posZ player.worldObj 1.7.10 is no longer supported by forge, you are on your own.
April 15, 20169 yr Author Thanks - but still doesn't work. Code is now: double x = attacker.posX; double y = attacker.posY; double z = attacker.posZ; World w = attacker.worldObj; w.playSoundEffect(x, y, z, "Sound.ANVIL_BREAK", 1, 1);
April 15, 20169 yr Author yeah I just got it... it was "random.anvil_break"... Thanks to everyone for helping me
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