Jump to content

Recommended Posts

Posted

Hello,

 

(((I am looking for a way to make a mod server-side only so Forge allows players to join without the mod installed.)))

 

Also I want to play a sound for a player with this (serverside) mod. (How) is this possible? I tried player.playSound("SOUND.RANDOM.ANVIL_BREAK", 1, 1) but nothing happens.

 

I would very much appreciate your help ;)

Posted

Look into @Mod class.

You need: acceptableRemoteVersions = "*" and might want to mark your mod serverSideOnly = true for convinience/security.

 

Notes:

You cannot reference ANY Side.CLIENT classes/methods/fields.

You DON'T need proxy - why would you. (I see it quite often that people make sided mods and add proxy, totally pointless).

 

As to sound - I can't help without knowing your forge version.

1.7.10 is no longer supported by forge, you are on your own.

Posted

Look into @Mod class.

You need: acceptableRemoteVersions = "*" and might want to mark your mod serverSideOnly = true for convinience/security.

 

Notes:

You cannot reference ANY Side.CLIENT classes/methods/fields.

You DON'T need proxy - why would you. (I see it quite often that people make sided mods and add proxy, totally pointless).

 

As to sound - I can't help without knowing your forge version.

 

Thank you very much, that worked!

I'm using a Cauldron 1.7.10 server with Forge 7.10.85.1236.

Posted

You want

World#playSoundEffect(double, double, double, String, float, float)

. It only works on the server and will send a packet to the players to play the sound.

I tried...

 

int x = player.chunkCoordX;

int y = player.chunkCoordY;

int z = player.chunkCoordZ;

World w = DimensionManager.getWorld(0);

w.playSoundEffect((double) x, (double) y, (double) z, "SOUND.RANDOM.WOOD_CLICK", 1F, 1F);

 

but it doesnt work. Where is the problem?

Posted

Thanks - but still doesn't work. Code is now:

 

double x = attacker.posX;

double y = attacker.posY;

double z = attacker.posZ;

World w = attacker.worldObj;

 

w.playSoundEffect(x, y, z, "Sound.ANVIL_BREAK", 1, 1);

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.