Posted April 15, 20169 yr In my mod, I have it so if a player has all 4 of the same "armor type pieces" on at once, they get a potion effect. I use to do this through onArmorTick using an if statement checking each armor slot item with armorItemInSlot(). That was fine for 1.8 but in 1.9 armorItemInSlot() has changed to Client Side only. I can get my old code it work in singleplayer, but it crashes in a server setting, as expected. Any suggestions on how I could start chasing down a solution? I have been looking and haven't found anything yet. Thanks in advanced!
April 15, 20169 yr Use EntityLivingBase#getItemStackFromSlot . Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
April 15, 20169 yr Author That worked like a charm. Thank you very much, I was going crazy looking for something like that.
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