Posted April 17, 20169 yr Hi, I've got some problems with the block rendering. It renders all find in the inventory, but when I place the block I'm getting only the missing texture textures on the block. Thats what the start-up log shows me: [FML]: Model definition for location minecolonies:blockHutTownhall#normal not found Here are my json files: blockstates { "variants": { "facing=up": { "model": "minecolonies:blockHutTownhall" }, "facing=east": { "model": "minecolonies:blockHutTownhall", "y": 0}, "facing=south": { "model": "minecolonies:blockHutTownhall", "y": 90 }, "facing=west": { "model": "minecolonies:blockHutTownhall", "y": 180 }, "facing=north": { "model": "minecolonies:blockHutTownhall", "y": 270 } } } models.block { "parent": "block/cube_all", "textures": { "particle": "blocks/planks_oak", "down": "blocks/planks_oak", "up": "minecolonies:blocks/blockHutTownhallTop", "north": "minecolonies:blocks/sideChest", "east": "minecolonies:blocks/sideChest", "south": "minecolonies:blocks/sideChest", "west": "minecolonies:blocks/sideChest" } } models.item { "parent":"minecolonies:block/blockHutTownhall", "display": { "thirdperson": { "rotation": [ 10, -45, 170 ], "translation": [ 0, 1.5, -2.75 ], "scale": [ 0.375, 0.375, 0.375 ] } } } I hope someone can help me with this. Bektor Developer of Primeval Forest.
April 17, 20169 yr Minecraft only looks for the normal variant when a Block has no properties (or all its properties are ignored by its IStateMapper ). Have you overridden Block#createBlockState ? Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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