Smoulderin Posted April 19, 2016 Share Posted April 19, 2016 Im making a mod that is supposed to draw text on the screen, I'm doing this by creating a GUI and rendering it on the RenderGameOverlay event like this @SubscribeEvent public void onRenderGui(RenderGameOverlayEvent event) { new ModList(Minecraft.getMinecraft()); } and public class ModList extends Gui{ public ModList(Minecraft mc) { drawString(mc.fontRendererObj, "Test", 10, 10, 16755200); } } The problem I am having at the moment is that when I draw the string for some reason it draws the text twice like in this image http://imgur.com/dF2vsuZ Does anyone know why this is occurring? Quote Link to comment Share on other sites More sharing options...
Smoulderin Posted April 19, 2016 Author Share Posted April 19, 2016 hmm i managed to fix my own problem by instead of using the RenderGameOverlay event use RenderGameOverlay.Text i don't understand why this changed anything but it works... i guess Quote Link to comment Share on other sites More sharing options...
Elix_x Posted April 19, 2016 Share Posted April 19, 2016 hmm i managed to fix my own problem by instead of using the RenderGameOverlay event use RenderGameOverlay.Text i don't understand why this changed anything but it works... i guess Because there are multiple RenderGameOverlay sub events, and how event buses work. When you subscribe to RenderGameOverlay, you will recieve all events that are child classes of RenderGameOverlay. So you are rendering your text for each element of hud rendered. Quote Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones Link to comment Share on other sites More sharing options...
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