Jump to content

1.8.9 ore gen?


Anora

Recommended Posts

this is my code and i get an error on

 

package anora.guildcraft.main;

import java.util.Random;


import net.minecraft.block.Block;
import anora.guildcraft.main.init.GcOre;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;
import net.minecraftforge.fml.common.IWorldGenerator;

public class GcOregen implements IWorldGenerator
{

@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator,
		IChunkProvider chunkProvider)
{
	switch (world.provider.getDimensionId()) 
	{
	case -1:
		generateNether(world, random, chunkX, chunkZ);
		break;
	case 0:
		generateOverworld(world, random, chunkX, chunkZ);
		break;
	case 1:
		generateEnd(world, random, chunkX, chunkZ);
		break;
	}
}

public void generateNether(World world, Random rand, int x, int z) 
{

}

public void generateOverworld(World world, Random rand, int x, int z) 
{
	generateOre(GcOre.oreAluminum, world, rand, x, z, 2, 5, 5, 0, 100, Blocks.stone);
	generateOre(GcOre.oreCopper, world, rand, x, z, 2, 5, 5, 0, 100, Blocks.stone);
	generateOre(GcOre.oreDragonite, world, rand, x, z, 2, 3, 3, 3, 10, Blocks.stone);
}

public void generateEnd(World world, Random rand, int x, int z) 
{

}

public void generateOre(Block block, World world, Random random, int chunkX, int chunkZ, int minVienSize,
		int maxVienSize, int chance, int minY, int maxY, Block generateIn) 
{
	int vienSize = minVienSize + random.nextInt(maxVienSize - minVienSize);
	int heightRange = maxY - minY;
	WorldGenMinable gen = new WorldGenMinable(block, 0, vienSize, generateIn); <-- errors here
	for (int i = 0; i < chance; i++) 
	{
		int xRand = chunkX * 16 + random.nextInt(16);
		int zRand = chunkZ * 16 + random.nextInt(16);
		int yRand = random.nextInt(heightRange) + minY;
		BlockPos start = new BlockPos(xRand , yRand, zRand);
	       
	}
}

}

Link to comment
Share on other sites

java.lang.Error: Unresolved compilation problem:

The constructor WorldGenMinable(Block, int, Block) is undefined

 

at anora.guildcraft.main.GcOregen.generateOre(GcOregen.java:58)

at anora.guildcraft.main.GcOregen.generateOverworld(GcOregen.java:43)

at anora.guildcraft.main.GcOregen.generate(GcOregen.java:28)

at net.minecraftforge.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:112)

at net.minecraft.world.gen.ChunkProviderServer.populate(ChunkProviderServer.java:284)

at net.minecraft.world.chunk.Chunk.populateChunk(Chunk.java:1128)

at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:187)

at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:129)

at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:99)

at net.minecraft.world.gen.ChunkProviderServer.provideChunk(ChunkProviderServer.java:200)

at net.minecraft.world.World.getChunkFromChunkCoords(World.java:336)

at net.minecraft.world.World.getChunkFromBlockCoords(World.java:328)

at net.minecraft.world.World.getBlockState(World.java:889)

at net.minecraft.block.BlockGrass.updateTick(BlockGrass.java:76)

at net.minecraft.block.Block.randomTick(Block.java:540)

at net.minecraft.world.WorldServer.updateBlocks(WorldServer.java:442)

at net.minecraft.world.WorldServer.tick(WorldServer.java:227)

at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:766)

at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:681)

at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:159)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:548)

at java.lang.Thread.run(Thread.java:745)

Link to comment
Share on other sites

ok got that fixed whit no error, but the ore gen dose not seem to work.. I did a check  in the FML log and saw no errors in there and none in eclips I'm a bit perplexed I been trying to fix it now for the last 3 days

 

here is my code for it

 

package anora.guildcraft.main;

import java.util.Random;


import net.minecraft.block.Block;
import net.minecraft.block.state.pattern.BlockHelper;
import anora.guildcraft.main.init.GcOre;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;
import net.minecraftforge.fml.common.IWorldGenerator;

public class GcOregen implements IWorldGenerator
{

@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator,
		IChunkProvider chunkProvider)
{
	switch (world.provider.getDimensionId()) 
	{
	case -1:
		generateNether(world, random, chunkX, chunkZ);
		break;
	case 0:
		generateOverworld(world, random, chunkX, chunkZ);
		break;
	case 1:
		generateEnd(world, random, chunkX, chunkZ);
		break;
	}
}

public void generateNether(World world, Random rand, int x, int z) 
{

}

public void generateOverworld(World world, Random rand, int x, int z) 
{
	generateOre(GcOre.oreAluminum, world, rand, x, z, 2, 5, 7, 0, 100, Blocks.stone);
	generateOre(GcOre.oreCopper, world, rand, x, z, 2, 5, 7, 0, 100, Blocks.stone);
	generateOre(GcOre.oreDragonite, world, rand, x, z, 2, 3, 4, 3, 10, Blocks.stone);
}

public void generateEnd(World world, Random rand, int x, int z) 
{

}

public void generateOre(Block block, World world, Random random, int chunkX, int chunkZ, int minVienSize,
		int maxVienSize, int chance, int minY, int maxY, Block generateIn) 
{
	int vienSize = minVienSize + random.nextInt(maxVienSize - minVienSize);
	int heightRange = maxY - minY;
	WorldGenMinable gen = new WorldGenMinable(block.getDefaultState(), vienSize, BlockHelper.forBlock(Blocks.stone));
	for (int i = 0; i < chance; i++) 
	{
		int xRand = chunkX * 16 + random.nextInt(16);
		int zRand = chunkZ * 16 + random.nextInt(16);
		int yRand = random.nextInt(heightRange) + minY;
		BlockPos comRand = new BlockPos(xRand, zRand, yRand);
		gen.generate(world, random, comRand);
	       
	}
}

}

 

her is the log just in case http://pastebin.com/GD500mFF

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello, I was trying to play a MOD in my preferred language, but I see that only some items are translated, and I go to debug and I get this information (the only thing that is translated is the bestiary):   [14sep.2024 17:14:36.415] [Render thread/WARN] [net.minecraft.client.resources.language.ClientLanguage/]: Skipped language file: mowziesmobs:lang/es_es.json (com.google.gson.JsonSyntaxException: com.google.gson.stream.MalformedJsonException: Expected name at line 394 column 2 path $.config.mowziesmobs.ice_crystal_attack_multiplier) [14sep.2024 17:14:36.421] [Render thread/WARN] [net.minecraft.client.resources.language.ClientLanguage/]: Skipped language file: iceandfire:lang/es_es.json (com.google.gson.JsonSyntaxException: com.google.gson.stream.MalformedJsonException: Unterminated object at line 1349 column 4 path $.iceandfire.sound.subtitle.dragonflute)   Is that the reason why everything is not translated? , and is there any way to fix it? Thanks
    • I got my model to render from the models renderToBuffer method. But still not quite what I want. I want to render the model from my renderer's render method. I feel that having access to the renderer and its methods will open some doors for me later down the line. //EntityRendererProvider.Context pContext = ; I want this //ToaPlayerRenderer render = new ToaPlayerRenderer(pContext, false); // if I can get the above line to work, having the methods from the renderer class would be incredibly helpful down the line RenderType rendertype = model.renderType(p.getSkinTextureLocation()); // this should be something like render.getTextureLocation() VertexConsumer vertexconsumer = buffer.getBuffer(rendertype); model.renderToBuffer(stack, vertexconsumer, paLights, 1, 1, 1, 1, 1); // I don't want the render to happen here since it doesn't use the renderer //model.render(p, 1f, pTicks, stack, buffer, paLights); I want to render the model using this It is certainly getting closer though. Probably. I am still worried that even if pContext is initialized this new instance of the renderer class will still hit me with the classic and all too familiar "can't use static method in non-static context"
    • Hello, I am learning how to create Multipart Entities and I tried creating a PartEntity based on the EnderDragonPart code. However, when I tested summoning the entity in the game, the PartEntity appeared at position x 0, y 0, z 0 within the game. I tried to make it follow the main entity, and after testing again, the part entity followed the main entity but seemed to teleport back to x 0, y 0, z 0 every tick (I'm just guessing). I don't know how to fix this can someone help me? My github https://github.com/SteveKK666/Forge-NewWorld-1.20.1/tree/master/src/main/java/net/kk/newworldmod/entity/custom Illustration  https://drive.google.com/file/d/157SPvyQCE8GcsRXyQQkD4Dyhalz6LjBn/view?usp=drive_link Sorry for my English; I’m not very good at it. 
    • its still crashing with the same message
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.