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Posted

My server is crashing on startup. Here's my crash log:

 

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Posted
  On 4/20/2016 at 5:28 AM, dragon3025 said:

---- Minecraft Crash Report ----

// Uh... Did I do that?

 

Time: 4/19/16 10:28 PM

Description: Exception in server tick loop

 

cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/multiplayer/WorldClient

at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)

at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)

at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:87)

at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:314)

at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)

at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

...

States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored

...

UE DynamicLights{1.3.9} [Dynamic Lights] (DynamicLights-1.7.10.jar)

UE DynamicLights_onFire{1.0.5} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar)

UE DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar)

UE DynamicLights_dropItems{1.0.8} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar)

UE DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar)

UE DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar)

UE DynamicLights_floodLights{1.0.2} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar)

UE DynamicLights_otherPlayers{1.0.8} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar)

UE DynamicLights_thePlayer{1.1.4} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar)

 

From the Dynamic Lights thread and download page:

  Quote
Note: DO NOT INSTALL THE COREMOD ON SERVERS! It will crash on load.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted
  On 4/20/2016 at 6:02 AM, Choonster said:

  Quote

---- Minecraft Crash Report ----

// Uh... Did I do that?

 

Time: 4/19/16 10:28 PM

Description: Exception in server tick loop

 

cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/multiplayer/WorldClient

at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)

at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)

at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:87)

at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:314)

at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)

at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

...

States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored

...

UE DynamicLights{1.3.9} [Dynamic Lights] (DynamicLights-1.7.10.jar)

UE DynamicLights_onFire{1.0.5} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar)

UE DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar)

UE DynamicLights_dropItems{1.0.8} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar)

UE DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar)

UE DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar)

UE DynamicLights_floodLights{1.0.2} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar)

UE DynamicLights_otherPlayers{1.0.8} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar)

UE DynamicLights_thePlayer{1.1.4} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar)

 

From the Dynamic Lights thread and download page:

  Quote
Note: DO NOT INSTALL THE COREMOD ON SERVERS! It will crash on load.

Okay, I removed it, but it still crashed:

 

 

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Posted
  On 4/20/2016 at 6:17 AM, dragon3025 said:

cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: com/slatebit/stuffedanimals/minecraft/ModelStuffedBiped

at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)

at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559)

at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88)

at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:314)

at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)

at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

...

States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored

...

UCE StuffedAnimals{1.7.10v1} [stuffed Animals] (Stuffed-Animals-Mod-1.7.10.jar)

 

Stuffed Animals is trying to load a client-only class on the server, it won't work on the dedicated server due to this.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted
  On 4/20/2016 at 6:49 AM, Choonster said:

  Quote

cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: com/slatebit/stuffedanimals/minecraft/ModelStuffedBiped

at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)

at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559)

at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88)

at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:314)

at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)

at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

...

States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored

...

UCE StuffedAnimals{1.7.10v1} [stuffed Animals] (Stuffed-Animals-Mod-1.7.10.jar)

 

Stuffed Animals is trying to load a client-only class on the server, it won't work on the dedicated server due to this.

Okay, this time I can see it's the Too Much TNT causing it, but I've seen a video that has more than 1 player in a Minecraft game while using this mod.

Here's my crash report:

 

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Posted
  On 4/20/2016 at 2:06 PM, diesieben07 said:

There is nothing you or we can do. You need to speak to the mod author.

Alright, I tested the server without the TNT mod and it worked, so I'm going to contact the author of the TNT mod.

 

Thanks everyone for your help.

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