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[1.9] Updating ClientProxy from 1.8 -- variant names and item registry


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Posted

Probably silly questions, but asking none-the-less. It has been awhile since I touched Minecraft, and I admit I never became all that familiar with the code base...

 

1) In preInit(), the old way of registering variant names was ModelBakery.addVariantName(Item, String...) and doesn't seem to work anymore. If I'm following the classes right, it looks like I need to use ModelBakery.registerItemVariants(Item, ResourceLocation...) instead. Is the ResourceLocation equivalent to the ModelResourceLocation() used in init()?

 

That's probably vague... I've included code at end of post... Just some general pointers on how to modify to update from 1.8 to 1.9 would be useful. This is the last error I'm fighting with.

 

2) GameRegistry.findItem() has deprecated. The popup says:

 

"Use Item.REGISTRY.getValue(ResourceLocation) instead! Look up a mod item in the global "named item list""

 

Maybe I'm just being dense, but Item.REGISTRY doesn't exist. Item.itemRegistry.getValue() does though. Admittedly, I'm not sure what the global named item list is. Is that the items in ModelBakery.registerVariantNames()?

 

Assuming once I get this sorted out, I the use setRegistryName() as described here in some way: http://www.minecraftforge.net/forum/index.php?topic=38187.0

 

public class ClientProxy extends CommonProxy {

public static Block blockRedstoneAnvil;

public void preInit() {

	blockRedstoneAnvil = new BlockRedstoneAnvil().setUnlocalizedName("redstone_anvil");
    //GameRegistry.registerBlock(blockRedstoneAnvil, ItemRedstoneAnvilBlock.class, "redstone_anvil");
	GameRegistry.register(blockRedstoneAnvil);

	Item itemRedstoneAnvilBlock = GameRegistry.findItem("nates1984redstoneanvil", "redstone_anvil");
	ModelBakery.addVariantName(itemRedstoneAnvilBlock, "nates1984redstoneanvil:redstone_anvil_intact", "nates1984redstoneanvil:redstone_anvil_slightly_damaged", "nates1984redstoneanvil:redstone_anvil_very_damaged");

}

public void init() {

	Item item = GameRegistry.findItem(Main.MOD_ID, "redstone_anvil");

    ModelResourceLocation model = new ModelResourceLocation("nates1984redstoneanvil:redstone_anvil_intact", "inventory");
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, model);

    model = new ModelResourceLocation("nates1984redstoneanvil:redstone_anvil_slightly_damaged", "inventory");
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 1, model);

    model = new ModelResourceLocation("nates1984redstoneanvil:redstone_anvil_very_damaged", "inventory");
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 2, model);
    
    GameRegistry.addRecipe(new ItemStack(blockRedstoneAnvil), "AAA", "BCB", "CCC", 
    		'A', Blocks.iron_block, 'B', Blocks.redstone_block, 'C', Items.iron_ingot);
    
    NetworkRegistry.INSTANCE.registerGuiHandler(Main.instance, new GuiHandler()); 
    
}

public void postInit() {
}

}

Posted

1) In preInit(), the old way of registering variant names was ModelBakery.addVariantName(Item, String...) and doesn't seem to work anymore. If I'm following the classes right, it looks like I need to use ModelBakery.registerItemVariants(Item, ResourceLocation...) instead. Is the ResourceLocation equivalent to the ModelResourceLocation() used in init()?

 

That's probably vague... I've included code at end of post... Just some general pointers on how to modify to update from 1.8 to 1.9 would be useful. This is the last error I'm fighting with.

That is the right method, yes. This tells Minecraft to load the models, you can then tell Minecraft to use these models for your items using

ModelLoader.setCustomModelResourceLocation

/

ModelLoader.setCustomMeshDefinition

in preInit (use these instead of

ItemModelMesher#register

in init).

 

You can use

ResourceLocation

s or

ModelResourceLocation

s here (since

ModelResourceLocation

extends

ResourceLocation

),

ResourceLocation

s will be converted to

ModelResourceLocation

s with the

"inventory"

variant.

 

 

2) GameRegistry.findItem() has deprecated. The popup says:

 

"Use Item.REGISTRY.getValue(ResourceLocation) instead! Look up a mod item in the global "named item list""

 

Maybe I'm just being dense, but Item.REGISTRY doesn't exist. Item.itemRegistry.getValue() does though. Admittedly, I'm not sure what the global named item list is. Is that the items in ModelBakery.registerVariantNames()?

Item.itemRegistry

was renamed to

Item.REGISTRY

in more recent MCP mappings, use the appropriate name for your current mappings. You can also use

ForgeRegistries.ITEMS

instead.

 

I suspect the doc comment is a leftover from older versions of Minecraft where blocks and items were stored in arrays indexed by their IDs. Pretty much every singleton class (e.g.

Block

,

Item

,

BiomeGenBase

) is now stored in a registry.

 

 

Assuming once I get this sorted out, I the use setRegistryName() as described here in some way: http://www.minecraftforge.net/forum/index.php?topic=38187.0

 

public class ClientProxy extends CommonProxy {

public static Block blockRedstoneAnvil;

public void preInit() {

	blockRedstoneAnvil = new BlockRedstoneAnvil().setUnlocalizedName("redstone_anvil");
    //GameRegistry.registerBlock(blockRedstoneAnvil, ItemRedstoneAnvilBlock.class, "redstone_anvil");
	GameRegistry.register(blockRedstoneAnvil);

	Item itemRedstoneAnvilBlock = GameRegistry.findItem("nates1984redstoneanvil", "redstone_anvil");
	ModelBakery.addVariantName(itemRedstoneAnvilBlock, "nates1984redstoneanvil:redstone_anvil_intact", "nates1984redstoneanvil:redstone_anvil_slightly_damaged", "nates1984redstoneanvil:redstone_anvil_very_damaged");

}

public void init() {

	Item item = GameRegistry.findItem(Main.MOD_ID, "redstone_anvil");

    ModelResourceLocation model = new ModelResourceLocation("nates1984redstoneanvil:redstone_anvil_intact", "inventory");
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, model);

    model = new ModelResourceLocation("nates1984redstoneanvil:redstone_anvil_slightly_damaged", "inventory");
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 1, model);

    model = new ModelResourceLocation("nates1984redstoneanvil:redstone_anvil_very_damaged", "inventory");
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 2, model);
    
    GameRegistry.addRecipe(new ItemStack(blockRedstoneAnvil), "AAA", "BCB", "CCC", 
    		'A', Blocks.iron_block, 'B', Blocks.redstone_block, 'C', Items.iron_ingot);
    
    NetworkRegistry.INSTANCE.registerGuiHandler(Main.instance, new GuiHandler()); 
    
}

public void postInit() {
}

}

 

Things like block, item, recipe and

IGuiHandler

registration must be done on both physical sides (client and dedicated server), so do it in your

@Mod

class (or a class called from it). Your client proxy should only be doing client-only things like model registration.

 

ItemBlock

s are no longer automatically created and registered, you need to do this yourself (as described in the thread you linked).

 

You can use

Item.getItemFromBlock

to get the

ItemBlock

form of a

Block

.

 

You can see how I register my mod's blocks here and my item models (including

ItemBlock

s) here.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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