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Posted

I was recently able to make a tile entity, but I seem to be having a problem with getting its contents to save. The problem seems to lie with the writeToNBT method. I am able to put items into my tile entity using a hopper, but whenever I save and quit, and then re-enter the world, they never get saved into the tile entity. Also, the console throws this out to me:

 

 

08:16:58] [server thread/ERROR] [FML]: A TileEntity type com.TheGoldCrayon.Daemonology.tileentity.TileEntitySulfuricChest has throw an exception trying to write state. It will not persist. Report this to the mod author
java.lang.RuntimeException: class com.TheGoldCrayon.Daemonology.tileentity.TileEntitySulfuricChest is missing a mapping! This is a bug!
at net.minecraft.tileentity.TileEntity.writeToNBT(TileEntity.java:86) ~[TileEntity.class:?]
at com.TheGoldCrayon.Daemonology.tileentity.TileEntitySulfuricChest.writeToNBT(TileEntitySulfuricChest.java:219) ~[TileEntitySulfuricChest.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.writeChunkToNBT(AnvilChunkLoader.java:393) [AnvilChunkLoader.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.saveChunk(AnvilChunkLoader.java:172) [AnvilChunkLoader.class:?]
at net.minecraft.world.gen.ChunkProviderServer.saveChunkData(ChunkProviderServer.java:257) [ChunkProviderServer.class:?]
at net.minecraft.world.gen.ChunkProviderServer.saveChunks(ChunkProviderServer.java:324) [ChunkProviderServer.class:?]
at net.minecraft.world.WorldServer.saveAllChunks(WorldServer.java:945) [WorldServer.class:?]
at net.minecraft.server.MinecraftServer.saveAllWorlds(MinecraftServer.java:427) [MinecraftServer.class:?]
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:144) [integratedServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:548) [MinecraftServer.class:?]
at java.lang.Thread.run(Thread.java:745) [?:1.8.0_73]

 

 

I have seen several issues similar to this online, but each one says that the solution is that someone forgot to register the tile entity. However, I have my tile entity registered. I register them in here, my TileEntities class:

 

http://pastebin.com/NHX3peFw

 

And then I call that method in my CommonProxy class:

 

http://pastebin.com/ygaHFLmY

 

I'm sure it's something simple that I'm overlooking, but any help would be appreciated.

"War doesn't determine who is right. Only who is left." -Bertrand Russell

Posted

Do you ever call

CommonProxy#preInit

? Set a breakpoint in

TileEntities.init

and run Minecraft in debug mode, is the breakpoint hit?

 

In future, please select the appropriate syntax highlighting when posting code using sites like Pastebin/Gist.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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