Posted April 24, 20169 yr What I need to know is how to: -use multiple different textures at the same time for each itemstack of my item -change these textures while the game is running without any performance issues like refreshresources ex: itemStack1 renders with itemTextureA itemStack2 renders with itemTextureB itemStack3 renders with itemTextureC ... ... ... Changed itemStack1 to render with itemTextureD I remember this was sorta possible before, but is it still possible in 1.8+? Would modelbakery work? Maybe something with a BufferedImage?
April 24, 20169 yr Items have models, not textures. Models can have one or more textures. How to achieve this depends on exactly what you want. In preInit, call ModelBakery.registerItemVariants with the model location to tell Minecraft to load your models and then call ModelLoader.setCustomModelResourceLocation (for metadata-based models) or ModeLoader.setCustomMeshDefinition (for any ItemStack to model mapping) to tell Minecraft which models to use for your item. If your models and textures already exist as files in your mod's JAR, this is all you need. If you need to generate models at runtime, you'll probably need to look at ICustomModelLoader , IModel and ISmartItemModel . I can't help you much with them myself, but they've been discussed here and on other sites before and Forge has some examples itself. Generating textures at runtime may be trickier, I don't know how you'd achieve that. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
April 24, 20169 yr In preInit, call ModelBakery.registerItemVariants This is not needed if you use setCustomModelResourceLocation . Ah, I forgot about that. I rarely use setCustomModelResourceLocation myself, since I don't have many metadata-based item models. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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