Jump to content

[1.8] Item textures for blocks who use ModelLoader.setCustomStateMapper()


Recommended Posts

Posted

So, I have a block with the textures registered like this:

 

ModelLoader.setCustomStateMapper(Bionicle.BambooBlock, (new StateMap.Builder()).ignore(new IProperty[] {BlockBamboo.AGE}).build());

 

How do I change/define the item model for that block?

Posted

So, I have a block with the textures registered like this:

 

ModelLoader.setCustomStateMapper(Bionicle.BambooBlock, (new StateMap.Builder()).ignore(new IProperty[] {BlockBamboo.AGE}).build());

 

How do I change/define the item model for that block?

The same way you do for any other block, i.e. use

ModelLoader.setCustomModelResourceLocation

/

ModelLoader.setCustomMeshDefinition

with a

ModelResourceLocation

pointing to an item model or a variant of a blockstates file.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(Bionicle.Bamboo), 0, new ModelResourceLocation("bionicle:Bamboo", "inventory"));

 

Well, thanks!

I thought I had tried this before, but I guess not the right way.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.