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Posted

Minecraft 1.9

Forge 12.16.0.1867

 

I noticed that GUI I'm drawing is displayed twice, when in Normal or Large GUI Scale, and works correctly in Small GUI Scale only, where is is displayed only once.

Screenshots:

 

CTntulf.png

7THl0lt.png

 

 

Code:

 

 

import net.minecraft.client.Minecraft;

import net.minecraft.client.gui.Gui;

import net.minecraft.client.gui.ScaledResolution;

import net.minecraft.entity.player.EntityPlayer;

 

public class Overlay extends Gui

{

    public Overlay(Minecraft mc, EntityPlayer player)

    {

        ScaledResolution res = new ScaledResolution(mc);

        int width = res.getScaledWidth();

        int height = res.getScaledHeight();

        String playerPitch = "Pitch: "+String.format("%.2f", -player.rotationPitch);

        int strw = mc.fontRendererObj.getStringWidth("Pitch: -90.00");

        int strh = mc.fontRendererObj.FONT_HEIGHT;

 

        Gui.drawRect(width-30, height - 30 - strh, width-10, height-10, 0xC0000000);

 

        mc.fontRendererObj.drawStringWithShadow(playerPitch, width-20-strw, height - 20 - strh, 0x00FFFFFF);

    }

}

 

 

 

Also, the rectangle is not being drawn where it should be, unless I really messed up the coordinates

Posted

Here it is:

 

 

import net.minecraft.client.Minecraft;

import net.minecraft.client.gui.Gui;

import net.minecraft.client.gui.ScaledResolution;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraftforge.client.event.RenderGameOverlayEvent;

import net.minecraftforge.event.entity.player.PlayerEvent;

import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

 

public class Events

{

    public boolean isFlying = false;

    public EntityPlayer player;

 

    @SubscribeEvent

    public void playerEvent(PlayerEvent.LivingUpdateEvent event)

    {

        if(event.getEntity() instanceof EntityPlayer)

        {

            //if(((EntityPlayer)event.getEntity()).isElytraFlying())

            {

                isFlying = true;

                player = (EntityPlayer)event.getEntity();

            }

            /*else

                isFlying = false;*/

        }

    }

 

    @SubscribeEvent

    public void drawHUD(RenderGameOverlayEvent event)

    {

        if(isFlying)

            new Overlay(Minecraft.getMinecraft(), player);

    }

}

 

 

Posted

Oh dang, dude.

 

Okay, so:

 

1.1. It's non-optimal (pointless) to make 'new' objects when you don't need that.

* Make static field and make 'Overlay(Minecraft.getMinecraft(), player);' once.

 

1.2. I am not saying anything (but I am), but the constructor (and whole design) is pointless.

*Just make static method or in-event code that will get player and mc from Minecraft#thePlayer and Minecraft.getMinecraft().

 

2. Actual problem:

2.1. RenderGameOverlayEvent has TWO sub-events. Pre and Post (look into class).

* You need to use one event, preferably Post.

2.2. In RenderGameOverlayEvent there is event.type.

* Pick one EventType, otherwise code is called multiple times (about 15). I suggest using 'ALL'.

 

Why do you get multiple renders:

You should alredy come up with that reading 1 and 2. You are making new Overaly that renders stuff multiple times per frame.

1.7.10 is no longer supported by forge, you are on your own.

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